Yesterday I spent a lot of time adapting the Lugaru point-constraint physics system for rigid body dynamics and collisions, so now arbitrary objects can move around the terrain and collide with each other realistically. Here are some pictures of a fairly standard physics example: a stack of crates falling over. I gave Turner the ability to force push and pull so I could test out physics
3D sound is also working, so it sounds right when the crates hit each other or fall on the grass, and when Turner steps on the ground at different speeds.


