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Phoenix Engine 1-5-06 Complex Rigid Body Dynamics

Posted: Thu Jan 05, 2006 5:13 pm
by David
The physics models from the editor now can be synchronized with complex visible models, which means we can simulate physics on detailed objects very efficiently.

I got video recording working properly again too:
Image

Yes I know it is hovering slightly above the ground, but it only does that in the editor (because the shadow helps manipulate points on the x-z plane)

Posted: Thu Jan 05, 2006 5:27 pm
by Lisa
That looks great!

Keep up the good work!

:D

Posted: Thu Jan 05, 2006 5:28 pm
by rmfitzgerald50
Wow--that looks pretty good. BTW, in Lugaru 1, sometimes a missed knife throw would bounce off of a hard surface (level 10 comes to mind) and land in/fly to the most unlikely of places. Will this be remedied in L2 with an appropriate tumble, maybe like flipping end over end? Maybe, depending on the object hit, the knife could embed (at various angles) or ricochet (when hitting a hard object at a shallow angle--still causing damage)? If thrown at a rock face, could a knife actually break or be damaged (i.e. bent, mangled, etc)? Anyways, it looks pretty sweet--keep up the good work.

Edit - Come to think of it, what about when the knife does hit the target --will it be able to hit multiple locations (not just the "middle-of-the-chest" or back), causing varying degrees of damage? How extensive is the location-based damage system? Thanks.

Posted: Thu Jan 05, 2006 8:35 pm
by Silb
Beautiful!

...there will be a need for a *huge* forum next fall if the phoenix engine allows video recording :roll:

Posted: Thu Jan 05, 2006 10:20 pm
by zip
Can weight be assigned to specific sections of the model?

Posted: Fri Jan 06, 2006 3:48 am
by Razor7
zip wrote:Can weight be assigned to specific sections of the model?
True, i think the hilt would be falling a little faster and would even out, but common... this is like... a flippin miracle! I'm so suprised to see such work David.. we all love ya.

-TC

Great

Posted: Fri Jan 06, 2006 5:04 am
by Tribaal
Looks amazing... Great work!

:)

Posted: Fri Jan 06, 2006 9:52 am
by levbot
awesome, but zip does raise an interesting point, assigning weight quantities to certian portions of the rigid visual models does really change the feel of the phisics engine.

Posted: Fri Jan 06, 2006 12:23 pm
by Nazgul11
Very, very nice work. And yes, it would most likely even out, if there where different sections with different weight values.

Posted: Fri Jan 06, 2006 1:13 pm
by Crill3
*eats physics*
Yummy!

Posted: Fri Jan 06, 2006 1:23 pm
by broli
I think that can be assigned as where to put the gravitation point instead of saying what the weight is of the different parts AFAIK

Posted: Sat Jan 07, 2006 1:13 am
by David
With textures and shading:
Image

The sparkles indicate which point is selected.

Posted: Sat Jan 07, 2006 1:14 am
by Lisa
I love the sparkles.

:D

Posted: Sat Jan 07, 2006 2:29 am
by Sectaurs
you're just killing the edge on that blade, David.

Posted: Sat Jan 07, 2006 4:23 am
by Razor7
looks amazing, i only wish i could see it sitting there for a little while, or have a version i could slow down and scroll at 1/2 the fps it's running now.

-TC