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tallyl.iii
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Post by tallyl.iii » Wed Sep 27, 2006 7:27 pm

Use my widget! And bump the thread!

If you're on Windows or Linux. . . well just too bad for you.

Nuky
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Post by Nuky » Thu Sep 28, 2006 9:03 am

Nice work.
This demo we'll be seeing... I suppose it's the zombie one, right? :)

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Sage
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Post by Sage » Thu Sep 28, 2006 2:53 pm

Nuky wrote:Nice work.
This demo we'll be seeing... I suppose it's the zombie one, right? :)
Umm, I think it's more along the lines of "move Turner around in some sort of small environment" sort of thing. It'sll probably have like 4 small areas to test out effects such as him shivering a bit in the cold, and maybe panting more in the desert. I could be wrong, but that would be nice.

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rudel_ic
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Post by rudel_ic » Sun Oct 01, 2006 10:08 am

Can't this topic be sticky? That would be nice. TIA

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Razor7
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Post by Razor7 » Sat Oct 14, 2006 7:08 pm

It's looking great David.

I forget if this has been asked yet or not... but will everything be in real realtime? Meaning, for every hour you log, an hour passes in the game?

Dead rising did a good job (in my opinion) of real realtime. For those of you who don't know, in dead rising you HAVE to play for 76 hours to beat it. I'm down to 40 or so.

I just realized that i haven't posted here in... what... like 3 months? Holy cow.

-TC

David
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Post by David » Sat Oct 14, 2006 7:17 pm

The gameplay parts will probably be in real-time in that sense, but not in the world map.

Dead Rising had somewhat compressed time if I recall correctly; at least ten times faster than real time.

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MacWiggy
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Post by MacWiggy » Sun Oct 15, 2006 12:45 pm

Realtime? Naw, that can get old. In video games, timing is everything. Although, this rule is not set in stone. In the original pokemon games, (Gameboy Color, biotch! xP ) there was a realtime clock in the game, so when it's 9:00, the game starts to get darker.

P.S: 76 hours? really? in Super Smash Bros Melee, you have to play 70 hours just to get the "Mewtwo" charachter. And that's why i don't play gamecube.

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Colicedus
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Post by Colicedus » Sun Oct 15, 2006 1:42 pm

I-played-Dead-rising-on-my-mates-Xbox-just-so-i-could-Rip-everyone-up.
anyway...

I-think-there-should-be-riots.

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Renegade_Turner
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Post by Renegade_Turner » Mon Oct 16, 2006 5:41 pm

MacWiggy wrote:Realtime? Naw, that can get old. In video games, timing is everything. Although, this rule is not set in stone. In the original pokemon games, (Gameboy Color, biotch! xP ) there was a realtime clock in the game, so when it's 9:00, the game starts to get darker.

P.S: 76 hours? really? in Super Smash Bros Melee, you have to play 70 hours just to get the "Mewtwo" charachter. And that's why i don't play gamecube.
Yes, that IS a solid reason not to play a particular console. I feel like banging my head off something sharp now.

Albab
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Post by Albab » Mon Oct 16, 2006 8:01 pm

You could also play 200 VS matches, or beat this ludicrisly difficult challenge thing. ...Man, I suck.

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Colicedus
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Post by Colicedus » Tue Oct 17, 2006 3:35 am

Albab wrote:You could also play 200 VS matches, or beat this ludicrisly difficult challenge thing. ...Man, I suck.
600-6000 Zombi Mash/Match you mean.
there were recorded to be more than 6000 or 600 Zombis to be in one Screen in Dead Rising!

Oh yea! New Key board! Whoot!

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BunnyWithStick
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Post by BunnyWithStick » Tue Oct 17, 2006 3:40 am

Woot, a lot of people would like to hear that! :lol:

wormguy
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Post by wormguy » Tue Oct 17, 2006 9:58 pm

Just out of curiosity, are you still gonna make a tech demo-ish thing, or can we just forget about that for a while?

Nuky
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Post by Nuky » Thu Oct 19, 2006 5:07 am

Hmm... if you forget to sleep, 24 hours of game is alot :P
also, sleeping all day would be... interesting... at most. :\ That's what I hate about oblivion... sleep at command :\

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Madd the Sane
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Post by Madd the Sane » Sat Dec 09, 2006 1:26 pm

wormguy wrote:Just out of curiosity, are you still gonna make a tech demo-ish thing, or can we just forget about that for a while?
I, too, an wondering the same thing. When will we see the tech demo. Will we see the demo, or will we have to wait for the real demo to see Turner run around?

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