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Wolfire Development Blog!

Posted: Sun Feb 19, 2006 11:11 pm
by David
Lugaru 2 development updates will now be posted to the Wolfire development blog!

You can find it here: http://blog.wolfire.com/

Posted: Mon Feb 20, 2006 5:25 am
by Crill3
8)
Much better than posting in the forum.

Posted: Mon Feb 20, 2006 5:39 am
by Nuky
Great! 8)

I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them. ;)

Posted: Mon Feb 20, 2006 10:14 am
by Nazgul11
Great idea David. :) I'll be looking forward to the updates there.

Posted: Mon Feb 20, 2006 2:39 pm
by Jeff
Nuky wrote:Great! 8)

I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them. ;)
Comments are still encouraged. The purpose of the blog is mainly to consolidate all of the development news in a central location so that people don't have to go through pages of forums to find out what's going on. Plus it will be easier for InsideMacGames and other news sources to link to that rather than explain the situation with the forums.

Posted: Mon Feb 20, 2006 4:02 pm
by rudel_ic
Nice. A new bookmark!

Posted: Fri Mar 03, 2006 6:23 pm
by David
I just updated the blog!

Posted: Fri Mar 03, 2006 11:08 pm
by Lugaruman100
Looks like the game itself. How many polygons does the character model have in these screenshots?

Posted: Sat Mar 04, 2006 3:19 am
by Sectaurs
more than twice what the old turner had :wink:

Posted: Sat Mar 04, 2006 3:58 am
by Zantalos
I can see what people meant about calling Turner annerexic or something now. The character models are awsome, there are individual fingers and realistic body postures.
The blur effects look alot cooler in this one, compared to the first which only blurred objects instead of the actuall surroundings. Besides blurryness and blooming effects, are there going to be any other things that indicate movement speed? I've experienced some pretty cool effects such as in FarCry:Instincts, the whole view would do this funny looking, zooming in while also having the sides fade back, it looked really neat. Also, as moving increased the character would start running faster and faster, eventually getting on all fours low to the ground, panting and coughing from the stamina drain, truelly an awsome experience.

Posted: Sat Mar 04, 2006 10:44 am
by rudel_ic
It's good that you tell us when you've updated the blog, David. Please do this every time you update it. Thahanks.

Posted: Sat Mar 04, 2006 4:50 pm
by Nuky
HDR! :shock: :D

Gawd, HDR rules!

Posted: Sat Mar 04, 2006 5:15 pm
by Eric
are u guys not aware that the point of the blog is to post relevant comments about the blog entires there; although you should be more reticent to post.

Posted: Sat Mar 04, 2006 5:28 pm
by Jeff
Check this out (if you have a browser that supports RSS)

feed://blog.wolfire.com/?feed=rss2

Posted: Sun Mar 05, 2006 10:46 am
by Crill3
:D Was just going to say that it's not so hard to make a RSS feed out of a blog, but here it is already.
More greatness! Thanks.