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Posted: Wed Apr 26, 2006 12:52 am
by Eric
lol, nice Turner response
Posted: Wed Apr 26, 2006 8:30 pm
by zatoichi
well, for some reason my posts don't show up on the blog even though i registered, so i'll say it here. that water is teh sexy, and i hope you can keep wolves from smelling you when you're sneaking up on them by swimming up behind them.
Posted: Wed Apr 26, 2006 8:41 pm
by Eric
i see your post on the apple thread
Posted: Wed Apr 26, 2006 9:04 pm
by zatoichi
well they weren't there before. damn thing made me look stupid....
Posted: Wed Apr 26, 2006 11:28 pm
by Albab
xD Man, Natsume should watch out.
More trees!
Posted: Fri Apr 28, 2006 2:58 pm
by David
I worked on trees more today, and made another blog post about them:
http://blog.wolfire.com/
Posted: Fri Apr 28, 2006 3:08 pm
by rudel_ic
Looks good to me!
Are you already testing it regarding performance with multiple trees?
Posted: Fri Apr 28, 2006 3:25 pm
by David
Yes, I just added a couple screenshots of larger groups of trees. It runs fine with 100 trees, but I am going to add better LOD to support large forests.
Posted: Fri Apr 28, 2006 5:18 pm
by rudel_ic
Great! Thanks for the screenies!
Posted: Fri Apr 28, 2006 11:08 pm
by Zantalos
Runs fine with 100 trees! See? It's way better than speedtree already!
That's amazing! I don't even know what LOD is but I'm stoked. Better support by David means best support in the world.
I could be overhyping, but I've been currently underhyping things! I had no idea trees could be this good!
Posted: Sat Apr 29, 2006 2:02 am
by rudel_ic
Zantalos wrote:
That's amazing! I don't even know what LOD is but I'm stoked.
It's an abbreviation for
Level of Detail.
Posted: Sat Apr 29, 2006 3:45 am
by Renegade_Turner
They're just trees. There are much more appealing features of the game that have been noted. I mean, they look great, they're very well done, they're going to look sweet in-game and I like the idea of growing vegetation as much as the next guy, but they're trees.
Posted: Sat Apr 29, 2006 11:54 am
by zip
Zantalos wrote:Runs fine with 100 trees! See? It's way better than speedtree already!
Tell us, how many trees can SpeedTree handle at one time? At the same quality level as david's system.
Posted: Sat Apr 29, 2006 12:20 pm
by rudel_ic
Man, I just shouldn't have mentioned SpeedTree...

Posted: Sat Apr 29, 2006 8:53 pm
by Zantalos
zip wrote:Tell us, how many trees can SpeedTree handle at one time? At the same quality level as david's system.
Umm, uhh... Maybe, I dunno 15? (never seen more than that upclose at a time. Never seen more than 2 upclose in Oblivion)
I think you have to be like 65 feet away before you start getting a huge graphics change where everything turns to sprites. And I
think that David's trees had pretty much the same level of detail as the ones farther away, I don't know how much change was put into the different LODs for the trees, but it looked like they all had the same detail levels.
But yeah, Speedtree handles like a thousand trees so... man I hate those trees, so damn uninteractive. I want to chop them down!
Fake bastards