Custom maps
Custom maps
of i know that the SUM launcher is broken rn so i wanted to ask here how do i do it manually i tried the steam discussion and it didnt end up working everytime i start loading into a custom map i get the whole overgrowtyh is not responding i tried wait but that was taking like hours so am i doing something wrong pls help
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Re: Custom maps
Where abouts are you dropping the files in the directory?
A lot of the older maps go into Data/Custom/{author_name}/...
A lot of the older maps go into Data/Custom/{author_name}/...
Re: Custom maps
in my steam discussion they said :\Program Files (x86)\Steam\steamapps\common\Overgrowth\Data\Mods but when ever i clicked Top Bar -> File -> Load it would crash my game to load a map
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- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Re: Custom maps
Ah, yeah, the MODS folder is for newer mods, it also won't load without extra files in the folder that won't come with older mods.
Just drop them into the Custom folder path I listed above and it should hopefully work.
It might also be that there's corrupted files in the level itself, if the 'custom' folder method doesn't work, let me know what mod you're trying to download and what error code you get and I'll have a look
Just drop them into the Custom folder path I listed above and it should hopefully work.
It might also be that there's corrupted files in the level itself, if the 'custom' folder method doesn't work, let me know what mod you're trying to download and what error code you get and I'll have a look
Re: Custom maps
https://gyazo.com/8b468954ff5b42f7468e263c80e17102
this is what i get
this is what i get
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- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Re: Custom maps
It's not your fault that mod isn't working, it's awfully packaged, I might repackage and reupload it here because it's convoluted and messed up...
Re: Custom maps
ok i'll try other mods also what do i do with mods that are just a xml file
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- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Re: Custom maps
.xml mods can be dropped anywhere and you just have to use the "load level" option from the menu to load them, though for convenience, it's best to drop them into "Data/Levels..."
As for Raided Town:
Here's an updated version, both fixes the missing files and updates the visuals (I got carried away), doesn't change gameplay.
As for Raided Town:
Here's an updated version, both fixes the missing files and updates the visuals (I got carried away), doesn't change gameplay.
Re: Custom maps
Overgrowth is very picky with filenames and underscores are not accepted.
Try renaming all the files to alphanumeric with dashes.
rock_density.png -> rock-density.png
You need to update the file names inside the XML files too otherwise it won't work.
Try renaming all the files to alphanumeric with dashes.
rock_density.png -> rock-density.png
You need to update the file names inside the XML files too otherwise it won't work.
Re: Custom maps
how do i edit filenames in a xmx file
Re: Custom maps
Just open them with a text editor and replace the file names.
You can use the Search & Replace function in editors to speed up the process.
You can use the Search & Replace function in editors to speed up the process.
Re: Custom maps
Make sure you have registered all the custom maps you want to use in the SUM game through Steam Workshop. You can check your subscription slope in Steam to make sure you're registered correctly.