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Custom maps

Posted: Tue Aug 20, 2019 1:46 pm
by Person_PC
of i know that the SUM launcher is broken rn so i wanted to ask here how do i do it manually i tried the steam discussion and it didnt end up working everytime i start loading into a custom map i get the whole overgrowtyh is not responding i tried wait but that was taking like hours so am i doing something wrong pls help

Re: Custom maps

Posted: Sun Aug 25, 2019 8:14 am
by halzoid
Where abouts are you dropping the files in the directory?
A lot of the older maps go into Data/Custom/{author_name}/...

Re: Custom maps

Posted: Thu Aug 29, 2019 4:48 pm
by Person_PC
in my steam discussion they said :\Program Files (x86)\Steam\steamapps\common\Overgrowth\Data\Mods but when ever i clicked Top Bar -> File -> Load it would crash my game to load a map

Re: Custom maps

Posted: Fri Aug 30, 2019 2:47 am
by halzoid
Ah, yeah, the MODS folder is for newer mods, it also won't load without extra files in the folder that won't come with older mods.
Just drop them into the Custom folder path I listed above and it should hopefully work.

It might also be that there's corrupted files in the level itself, if the 'custom' folder method doesn't work, let me know what mod you're trying to download and what error code you get and I'll have a look

Re: Custom maps

Posted: Fri Aug 30, 2019 3:24 pm
by Person_PC

Re: Custom maps

Posted: Sun Sep 01, 2019 9:30 am
by halzoid
It's not your fault that mod isn't working, it's awfully packaged, I might repackage and reupload it here because it's convoluted and messed up...

Re: Custom maps

Posted: Mon Sep 02, 2019 11:35 am
by Person_PC
ok i'll try other mods also what do i do with mods that are just a xml file

Re: Custom maps

Posted: Mon Sep 02, 2019 5:29 pm
by halzoid
.xml mods can be dropped anywhere and you just have to use the "load level" option from the menu to load them, though for convenience, it's best to drop them into "Data/Levels..."

As for Raided Town:
RaidedTown.zip
(8.27 MiB) Downloaded 867 times
Here's an updated version, both fixes the missing files and updates the visuals (I got carried away), doesn't change gameplay.

Re: Custom maps

Posted: Sun Sep 08, 2019 12:08 pm
by Person_PC

Re: Custom maps

Posted: Sun Sep 08, 2019 3:34 pm
by alpines
Overgrowth is very picky with filenames and underscores are not accepted.

Try renaming all the files to alphanumeric with dashes.
rock_density.png -> rock-density.png

You need to update the file names inside the XML files too otherwise it won't work.

Re: Custom maps

Posted: Sun Sep 08, 2019 3:42 pm
by Person_PC
how do i edit filenames in a xmx file

Re: Custom maps

Posted: Sun Sep 08, 2019 5:50 pm
by alpines
Just open them with a text editor and replace the file names.
You can use the Search & Replace function in editors to speed up the process.

Re: Custom maps

Posted: Sun Feb 18, 2024 9:05 pm
by lorde
Make sure you have registered all the custom maps you want to use in the SUM game through Steam Workshop. You can check your subscription slope in Steam to make sure you're registered correctly.