What do you mean?Silb wrote: If you split the level in several maps, would you mind keeping the fire puzzles in one place (for people like Ipod and me) ?
Irk!
@David: Would you conisder taking some time out of your work on Lugaru 2 to fix the control-delete problem, or perhaps release the last version of the map saving source code(the one we have is horribly outdated) so we can make a void-object culler on our own?
You've mentioned you might split the level across several maps to provide a "save point" and relieve framerates. I was suggesting you tried to do the splitting in such a way that all fires end up in the same map. So people who have FPS issues with fires can still play the others.zip wrote:What do you mean?Silb wrote: If you split the level in several maps, would you mind keeping the fire puzzles in one place (for people like Ipod and me) ?
Oh I see.Silb wrote:You've mentioned you might split the level across several maps to provide a "save point" and relieve framerates. I was suggesting you tried to do the splitting in such a way that all fires end up in the same map. So people who have FPS issues with fires can still play the others.zip wrote:What do you mean?Silb wrote: If you split the level in several maps, would you mind keeping the fire puzzles in one place (for people like Ipod and me) ?
Well, the FPS issues are not caused by the fires, at least.. not the fires you see.
The real problem is all the objects I've ctrl-deleted.
If I ctrl-delete the fires(or EVERYTHING in the map) the frame rate actually degrades to about 8fps.
If I delete everything in the map normally, framerate gets progressively better and finally reaches it's cap(60fps).
hmmmmm, just to clear it up, my screen name is actually "Lpod100", no problem though, honest mistake, lots have done it before.
also, I mentioned getting rid of the trees because i didn't see how they played any role in the level, and were therefor something that could be removed to bring up the fps. taking out the fire is also a good idea.
@zip, will you end up rebuilding the level?
also, I mentioned getting rid of the trees because i didn't see how they played any role in the level, and were therefor something that could be removed to bring up the fps. taking out the fire is also a good idea.
@zip, will you end up rebuilding the level?
The trees replaced a wall that people were jumping on when they shouldn't have.lpod100 wrote:hmmmmm, just to clear it up, my screen name is actually "Lpod100", no problem though, honest mistake, lots have done it before.
also, I mentioned getting rid of the trees because i didn't see how they played any role in the level, and were therefor something that could be removed to bring up the fps. taking out the fire is also a good idea.
@zip, will you end up rebuilding the level?
Since there really isn't much going on at ground level yet anyway, I just removed the trees too.
The fire however is part of the gameplay and will stay, and it isn't causing the framerate problem.