What was the first thing you noticed about Lugaru...
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Posts: 402
- Joined: Thu Dec 01, 2005 7:59 pm
- Location: Randomness Forum
- Contact:
There are pictures on the site (http://www.wolfire.com/new/glfighters.php),
but they don't show everything..
Classic has b0rked so I can't record a video until I reinstall my OS
(which I choose to because other things are also b0rked).
but they don't show everything..
Classic has b0rked so I can't record a video until I reinstall my OS
(which I choose to because other things are also b0rked).
Its a work of Art.
Its an amazing package.
The core gameplay element is elegantly simple and effective, easy-to-learn and hard-to-master.
The visuals, while simple, are strong and consistant. And the high attention to noticable details is simply astounding. I remember seeing Turner grab his side after I'd taken a particularly nasty beating - which in itself was a nice touch - but what really captivated me was when i realised he was wincing in pain!
Audio effects and the music suit the gameplay and narrative perfectly.
I may be alone in this but after getting to the demo story I ordered the game because I wanted to see the story to the end. I know everyone makes fun of how cliche the story arc is - but its simple, to the point and thus believable and powerful. How can anyone not have sympathy with Turners plight?
And the idea of natural balance being brought in at the end was a very nice touch - I won't dwell on that too much, but from start to finish the game felt consistant and driven. I wanted to play on and I've played alot of games (admittedly no for long) that simply don't do that.
The core gameplay element is elegantly simple and effective, easy-to-learn and hard-to-master.
The visuals, while simple, are strong and consistant. And the high attention to noticable details is simply astounding. I remember seeing Turner grab his side after I'd taken a particularly nasty beating - which in itself was a nice touch - but what really captivated me was when i realised he was wincing in pain!
Audio effects and the music suit the gameplay and narrative perfectly.
I may be alone in this but after getting to the demo story I ordered the game because I wanted to see the story to the end. I know everyone makes fun of how cliche the story arc is - but its simple, to the point and thus believable and powerful. How can anyone not have sympathy with Turners plight?
And the idea of natural balance being brought in at the end was a very nice touch - I won't dwell on that too much, but from start to finish the game felt consistant and driven. I wanted to play on and I've played alot of games (admittedly no for long) that simply don't do that.
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand