What was the first thing you noticed about Lugaru...

The place to discuss all things Lugaru.
User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Tue Oct 10, 2006 8:11 pm

oops :P lol. Well L1 is still hella tight so idk for now. And I still play GL Fighters time to time. that game's addicting :P .

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Tue Oct 10, 2006 8:15 pm

Against the AI, or just playing around? Man, David's right when he says the AI is too hard. :roll:

(In GLFighters that is)

User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Tue Oct 10, 2006 8:57 pm

lol. the computer sux in the air, though. I whoop with the jet pack! David should just make that multiplayer and upload it again. THAT WOULD BE HELLA TIGHT! :!: 8)

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Tue Oct 10, 2006 9:19 pm

Oh my god, OMG, that would rock! IT WOULD ROCK!!!

User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Tue Oct 10, 2006 9:27 pm

DAVID!!!! DAVID GET OVA HE-A!!! READ THE ABOVE PAST 3 POSTS!!!

User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Tue Oct 10, 2006 9:29 pm

I think thats the best idea in Wolfire history! except for the pong game... that rocks twice as hard! Wait.... what am i talking about :shock: ?!

pyros soul
Posts: 402
Joined: Thu Dec 01, 2005 7:59 pm
Location: Randomness Forum
Contact:

Post by pyros soul » Wed Oct 11, 2006 6:11 pm

You know what would be cool.....

Kicking and stabbing a Windows computer on Lugaru....

You know you love the idea.

User avatar
Colicedus
forom-muppat-yoda
Posts: 2592
Joined: Thu Aug 10, 2006 4:57 am
Location: Where ever your mind takes you

Post by Colicedus » Wed Oct 11, 2006 10:14 pm

NickD wrote:oops :P lol. Well L1 is still hella tight so idk for now. And I still play GL Fighters time to time. that game's addicting :P .
That-could-have-been-Davids-Best-games.
Next-to-BS.

Only-improvement-it-needs-is-more-Interacton-with-things-and-Multiplayer-mode!

User avatar
Zaphon
Posts: 181
Joined: Mon Jun 27, 2005 9:19 am
Location: Norway
Contact:

Post by Zaphon » Thu Oct 12, 2006 6:50 am

Hey, can someone be a messiah (A dark one, if that floats your boat)
real quick and record some footage of GLfighters for us mac-impared people?
While you're at it, maybe you could catch some footage from some of the other mac exclusive wolfire games?
That would be swell! :P

User avatar
Crill3
Indecisive titler
Posts: 1935
Joined: Thu Mar 10, 2005 8:54 am
Location: Stockholm, Sweden

Post by Crill3 » Thu Oct 12, 2006 8:19 am

There are pictures on the site (http://www.wolfire.com/new/glfighters.php),
but they don't show everything..
Classic has b0rked so I can't record a video until I reinstall my OS
(which I choose to because other things are also b0rked).

User avatar
GaGrin
Posts: 341
Joined: Sun Jun 18, 2006 12:45 pm

Its a work of Art.

Post by GaGrin » Sat Oct 14, 2006 5:52 pm

Its an amazing package.

The core gameplay element is elegantly simple and effective, easy-to-learn and hard-to-master.

The visuals, while simple, are strong and consistant. And the high attention to noticable details is simply astounding. I remember seeing Turner grab his side after I'd taken a particularly nasty beating - which in itself was a nice touch - but what really captivated me was when i realised he was wincing in pain!

Audio effects and the music suit the gameplay and narrative perfectly.

I may be alone in this but after getting to the demo story I ordered the game because I wanted to see the story to the end. I know everyone makes fun of how cliche the story arc is - but its simple, to the point and thus believable and powerful. How can anyone not have sympathy with Turners plight?

And the idea of natural balance being brought in at the end was a very nice touch - I won't dwell on that too much, but from start to finish the game felt consistant and driven. I wanted to play on and I've played alot of games (admittedly no for long) that simply don't do that.

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Sat Oct 14, 2006 10:48 pm

Exactly, Exactly, Exactly. :)

User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Sun Oct 15, 2006 2:39 pm

lol. When I started playing I liked to jump off hills and do a flip right before I hit the ground and see how far I fly. I used to laugh my a** off! :P

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Sun Oct 15, 2006 5:46 pm

Another fun thing is to jump at a wall and just before you touch it, press N.

For those who love making big cracks in the wall. :D

User avatar
NickD
Charlotte Brontë
Posts: 892
Joined: Fri Sep 15, 2006 10:33 pm
Location: Berkeley, California
Contact:

Post by NickD » Sun Oct 15, 2006 6:00 pm

lol. I run really far back turn on map editor, run and jump and gain heck of speed by tapping space, and I make a really big noise (with a crack). But it kind of sounds like an explosion though. I tried making "Hi" with cracks but they ended up disapearing before it finished :( .

Post Reply