bossmonster wrote:In line 127 of lugaru_map_import.py, it says:Change that toCode: Select all
factor = 0.25Code: Select all
factor = 0.3

bossmonster wrote:In line 127 of lugaru_map_import.py, it says:Change that toCode: Select all
factor = 0.25Code: Select all
factor = 0.3




ChosenOne wrote: Let's see what happens.

It doesn't look like it. There's the known rotational caveats for rocks, platforms, bushes and trees (see OP); that's pretty much it.ChosenOne wrote:Also, all this testing is only with boxes. Might the other objects have different placement problems?
The thing is that in Lugaru, the median is calculated and that's the center; in Blender, the center is assumed to be (0,0,0) (that's at least true for my .solid import/export stuff). For absolutely accurate results, it would be necessary to clone the median calculation from Lugaru. So if you're making a new .solid in Blender, after you've created the mesh, you have to calculate the Lugaru median and transform the vertices in Edit Mode so that the object center and the Lugaru median are exactly at (0,0,0). When you export that, you have a .solid that scales identically both in Lugaru and Blender, and in Blender identically both in Object and Edit Mode.What if we just edited each of the 12 map objects 3D files' to be correctly aligned to center on all 3 axis'? Let's say we do update all 12 files, in essence fixing the median points problem - they're different in Blender and in Lugaru.
If you move mesh vertices, your maps will have different meshes with entirely different scaling outcomes, different rotation outcomes and so forth; so yes.Would that cause maps created with the old objects to be outdated, since with the new objects, with fixed coords, all map objects in-game would move around a little since the median points differ? Does that make sense?
What I note is that the cubes are below ground (you probably have a custom heightmap?). When I move them above ground, I notice that the meshes aren't precisely where they are in Blender. But we're talking relative centimeters.Find here my current Blender file and Lugaru map file experiment - newcubes02. See how everything is snapped together precisely in Blender, but in Lugaru things are different. Note that the lower "structure", closest to the ground, was made by duplicating Lugaru-created objects in Blender. As mentioned above, there's no difference between the placement of objects created in Lugaru and those created in Blender, by duping Lugaru objects.
