Questions about Lugaru 2

The place to discuss all things Lugaru.
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Renegade_Turner
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Post by Renegade_Turner » Tue Aug 01, 2006 9:38 pm

It felt to me like it was just thrown in, but I suppose to each his own. I didn't find that it fitted well.

James M
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Post by James M » Tue Aug 01, 2006 9:39 pm

Rock Music won't fit, but Death Metal will :twisted:.

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Sage
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Post by Sage » Wed Aug 02, 2006 10:56 am

How about kazoo mixed with smashing a hammer against glass? Would that not be the best? Perhaps add the sound of pringles falling on the floor occasionally. Would cost a lot less money to make.

Then for those that have their ears bleed 9which would be everyone) have the option to turn "music" (if you would call it that) off and then hit "play" on the keyboard (At least I think they'd have a "play" button on their keyboard, otherwise they'd have to alt-tab or whatever the Mac command is) to play whatever they have on I-tunes.

If you don't like the music Lugaru 2 has, disable, and play your own. I did it with T2RPG because it got a bit repetative.

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Post by James M » Wed Aug 02, 2006 4:56 pm

One of the cool things about Lugaru's music though was that it changed in relation to what situation you were in. I think that element should definitely be kept in Lugaru 2.

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rudel_ic
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Post by rudel_ic » Wed Aug 02, 2006 6:04 pm

Programming that is so trivial that I'm sure David hasn't forgotten how to do it in the meantime. And it's a must, I agree.

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Sage
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Post by Sage » Wed Aug 02, 2006 6:15 pm

rudel_ic wrote:Programming that is so trivial that I'm sure David hasn't forgotten how to do it in the meantime. And it's a must, I agree.
What? making it so that when you're fighting someone the music changes? Would be pretty cool if you were losing badly and the music changed slighty (like have some slow organ or violin) and if after a fight the music would change slowly to the regular music (like calming down).

Music could be used to determining health, spoon, heat, hunger, and other stats :P. (Or... not.)

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Post by Jeff » Wed Aug 02, 2006 6:44 pm

While Lugaru 1's system was pretty simple, Lugaru 2's is going to be a bit more complicated. Like if you're desparetly running away from a pack of wolves, the music is going to be different from when when you're wailing on a few weak rabbits.

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Post by Zantalos » Wed Aug 02, 2006 6:52 pm

Whoa, that's sick.

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Post by David » Wed Aug 02, 2006 7:12 pm

At least some of the L2 songs are likely to be recorded from a live orchestra.

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eh

Post by champrjk » Wed Aug 02, 2006 8:18 pm

That sounds cool.

So will there be a differince in the kind of music if you are fighting wolves compared to if you are running away from them? Or will it just be the same if you are fighting and or running away from them?

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eh

Post by champrjk » Wed Aug 02, 2006 8:20 pm

oh i bet someone has already asked this question but do you have any idea of how much lugaru two is going to cost?

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Renegade_Turner
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Post by Renegade_Turner » Fri Aug 04, 2006 7:40 pm

David wrote:At least some of the L2 songs are likely to be recorded from a live orchestra.
Say thankya, say hallelujah, can I get an amen?

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Post by James M » Fri Aug 04, 2006 8:04 pm

David wrote:At least some of the L2 songs are likely to be recorded from a live orchestra.
That is awesome indeed.

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Sage
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Post by Sage » Fri Aug 04, 2006 10:24 pm

Wow, that's awesome... an entire orchestra? Not something made by a program... that's amazing.

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Re: eh

Post by Jeff » Fri Aug 04, 2006 11:32 pm

champrjk wrote:oh i bet someone has already asked this question but do you have any idea of how much lugaru two is going to cost?
Maybe 40

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