That doesn't matter... I can confirm that my Windows key works fine in the Linux version.dolson wrote:Just awaiting the key. And please, whoever handles it, remember that it's a Linux sale.
Lugaru Linux?
I realize that, just want them to be aware that it wasn't purchased for the Windows release, that's all.Chameleon wrote:That doesn't matter... I can confirm that my Windows key works fine in the Linux version.dolson wrote:Just awaiting the key. And please, whoever handles it, remember that it's a Linux sale.
Exactly. I think that to some degree it can happen here too, but it just doesn't feel like it would be as frustrating for a newbie. Maybe I'm dead wrong though, heh.zip wrote:Are you referring to the Guy With Rocket Launcher And Red Armor vs Just Spawned Noob syndrome?dolson wrote: It seems it'd be more fair than Quake 3 and games like that too.
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wow. You're discussing Quake 3 tactics on this forum. Discuss it in randomness, please.
Another question: will it run on zeta, AKA BeOS R6? It should be easy to port it. This game could turn into the biggest, best game for all OSes!
Another question: will it run on zeta, AKA BeOS R6? It should be easy to port it. This game could turn into the biggest, best game for all OSes!
BeOS rules! XDMadd the Sane wrote:wow. You're discussing Quake 3 tactics on this forum. Discuss it in randomness, please.
Another question: will it run on zeta, AKA BeOS R6? It should be easy to port it. This game could turn into the biggest, best game for all OSes!
and Lugaru 2 + Zeta would be awesome.
so, I ask the same question. will it?
If all of those APIs really exist in full for BeOS, then yeah, it should be doable. I have a feeling there will be many complications.
If you know a BeOS developer who is comfortable with FMOD, OpenGL, and Quicktime, and is willing to work for a percentage of the profits, then by all means, let us know.
If you know a BeOS developer who is comfortable with FMOD, OpenGL, and Quicktime, and is willing to work for a percentage of the profits, then by all means, let us know.
I'll check with Eugenia Loli-Queru... She'll probably know some ppl. I think she's on vacation to Greece through September though.Jeff wrote:If all of those APIs really exist in full for BeOS, then yeah, it should be doable. I have a feeling there will be many complications.
If you know a BeOS developer who is comfortable with FMOD, OpenGL, and Quicktime, and is willing to work for a percentage of the profits, then by all means, let us know.
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Linux Beta going good here.
Both my son and I have been actively testing this on our machines (demo version due to temporary budget issues), and we're happy to report that it works great on his PIII 700 GeForce2MX system, and my P4 3.06 EE GeForce 5600XT systems without any problems (except for that pesky registration limitation). I did notice some ghosting of objects (in the first scene of the campaign, standing on the hill looking at the tower, the tower tends to fade in and out depending on distance). I didn't file any bugs, though as I need to update my nvidia driver (6629). Looks great otherwise.
I'll buy my son a license as soon as I can (I don't play games very often, but I do like to beta test).
He's 14, and starting to learn how to develop programs on his own. He's learned how to download and compile multiple different games and libraries on his own, and he's been developing a simple game in Blender. Maybe he can work for you guys in about 6 years (let him finish school and get into college first).
Tobin
I'll buy my son a license as soon as I can (I don't play games very often, but I do like to beta test).
He's 14, and starting to learn how to develop programs on his own. He's learned how to download and compile multiple different games and libraries on his own, and he's been developing a simple game in Blender. Maybe he can work for you guys in about 6 years (let him finish school and get into college first).
Tobin
Re: Linux Beta going good here.
All objects fade out at a certain distance, this is to keep FPS high.GrueMaster wrote: I did notice some ghosting of objects (in the first scene of the campaign, standing on the hill looking at the tower, the tower tends to fade in and out depending on distance)