P.S: The wolves don't get stuck on edges, they go falling all the way down off them!

I tested every level to ensure at least 50 FPS throughout with max details on my G4 laptop. I guess the slow spots are not the same on all machines, but that's the best I could do without beta-testing...Grayswandir wrote:If you do...please, please, please don't put blocks and scenery so close they they intersect...it causes major lag on some levels...sorry Silb but some of your levels lagged in the campaign because of polygons/blocks intersecting with eachother...
I'm still proud of myself for being a pacifist on the Ice Cave Level and not having to touch anyone...LOL...
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----- Some Framerate Issues -----
Objects of type "chimney", "tunnel", "weird", and "cool" are bad. Intersections are bad. Rabbits/wolves are very bad. The most you can see at the same time, the worst (so characters far away from each other are not so bad.) Fires are also very bad.
> Warning: objects of type "cool" cripple the FPS when they're newly born, but not as much once you reload.
> Feature: making the clipping plane closer (ex: 'viewdistance 0.8') can allow much higher FPS and salvage the level (toggle skybox off, lower fadestart, and pretend it's fog).