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Re: A New Campaign!
Posted: Thu Feb 26, 2009 8:36 pm
by Johannes
BunnyWithStick wrote:RESIDENT EVIL twin? Absolutely genius placement of words there.
didn't think anyone would see that.
Re: A New Campaign!
Posted: Fri Feb 27, 2009 8:37 pm
by NinjaRabbits
jo-shadow wrote:Glabbit wrote:Why Loss?
Google "Lord Loss"
Apparently a demon master from some sort of book...
I don't get the connection between "an ancient demon who feeds off the sorrow of humanity" and our resident 'evil twin' either, but eh, I could just be slow XD
The sort of book series is the Demonata , a series by Darren Shan.
(Shan fan here)
Re: A New Campaign!
Posted: Fri Feb 27, 2009 9:20 pm
by Count Roland
really? that's cool I liked his books, though I never liked how they were billed as horror.
Re: A New Campaign!
Posted: Sun Mar 01, 2009 4:39 pm
by NinjaRabbits
not horror: Blood and Gore!!!!!
Re: A New Campaign!
Posted: Sun Mar 01, 2009 6:55 pm
by Count Roland
yeah they were more actionish and blood and gore than horror. unless of course you're one of the few these days actually afraid of blood and gore.
Re: A New Campaign!
Posted: Sat Apr 04, 2009 5:29 pm
by NinjaRabbits
How do you fix up the map thing?
Re: A New Campaign!
Posted: Sun Apr 05, 2009 6:34 am
by Devilsclub
this mod rox
Re: A New Campaign!
Posted: Fri May 15, 2009 6:11 am
by Wilbefast
Hey there - just wanted to add my vote of confidence
This campaign is way better than Lugaru's in my opinion - I especially like the first levels on the giant monument thing - simply epic
Re: A New Campaign!
Posted: Fri May 15, 2009 7:50 am
by Untadaike
Yes! I felt so important swinging up the levels, one by one, enemies place in an aesthetically pleasing way, taking them down coolishly, ahhh, yes!
...
Re: A New Campaign!
Posted: Fri May 15, 2009 11:14 am
by Wilbefast
Untadaike wrote:Yes! I felt so important swinging up the levels, one by one, enemies place in an aesthetically pleasing way, taking them down coolishly, ahhh, yes!
...
Indeed - I'm not entirely sure what you're trying to say here - this must be why you're unworthy to see the magical flying crocodile
edit: figured out how to beat the throne room level without cheating (jumping up and down around the edges of cliffs till the AI get depressed and leap off) - flip off walls, backstab and repeat. You can also get a hit in at the start if you sneak up on them: nice big rabbit slice in rabbit's back
I speaking very good english yes?
Re: A New Campaign!
Posted: Thu Jun 04, 2009 8:37 am
by jman720
Jack, if you're still here, I'd like to say of all campaigns I found yours the best. If you are willing, can you help me with dialogue? I looked at the wiki, but whenever I do what it says, it do get I dialogue box, and i get this in it( : ). I'm not sure if its supposed to do that, or not. Also in the dialogue editing, once I'm in editing mode, I can't get out, I pressed Shift-M, that doesn't help, so what do I do.
My campaign is here:
Demo 2
Check it out for me.
I'm running a Mac PPC running OS X 10.4 with 1.2 ghz.
Re: A New Campaign!
Posted: Tue Feb 09, 2010 6:40 pm
by Lotus Wolf
Silb, also known as Jack, is unfortunately long gone...
you can try using
Dedit in crossover or wine if you can't get the ingame editor to work.
Re: A New Campaign!
Posted: Wed Feb 10, 2010 10:24 am
by Untadaike
Wilbefast wrote:Untadaike wrote:Yes! I felt so important swinging up the levels, one by one, enemies place in an aesthetically pleasing way, taking them down coolishly, ahhh, yes!
...
Indeed - I'm not entirely sure what you're trying to say here - this must be why you're unworthy to see the magical flying crocodile
Well, I'm not very articulate, but as of yesterday I can see the crocodile! It's awesomeness helped me relinquish my need for beardness.
Re: A New Campaign!
Posted: Wed Feb 10, 2010 11:19 am
by rudel_ic
Lotus Wolf wrote:Silb, also known as Jack, is unfortunately long gone...
you can try using
Dedit in crossover or wine if you can't get the ingame editor to work.
He's here about once a month
Re: A New Campaign!
Posted: Fri Feb 12, 2010 4:06 pm
by Lotus Wolf
Really?!