Modding in Blender 2.58

The place to discuss all things Lugaru.
Post Reply
cooldude
Posts: 40
Joined: Wed Jun 29, 2011 2:58 am

Modding in Blender 2.58

Post by cooldude » Wed Jun 29, 2011 4:43 pm

Not sure if this has been asked but, can you do character modding in blender. I tried to import .solids into blender and it didn't work. Can you help?

P.S I am on a mac

User avatar
rudel_ic
official Wolfire heckler
Posts: 2193
Joined: Sun Aug 28, 2005 11:19 pm
Location: Hamburg City
Contact:

Re: Modding in Blender 2.58

Post by rudel_ic » Wed Jun 29, 2011 6:28 pm

Currently, the only way to import .solids into Blender 2.58 would be making a detour:
— Import .solid in 2.49
— Export from 2.49 in a format 2.58 understands (let's say COLLADA)
— Import that COLLADA in 2.58

This also works the other way around:
— Model stuff in 2.58, export as COLLADA
— Import COLLADA in 2.49
— Export .solid

Hopefully you're aware of the fact that modding character models involves two things:
— Building the mesh you want
— Tying the mesh's vertices to the skeleton
The latter step is currently only possible in 2.49!

I've said this somewhere before: I have this on my TODO list, but I'm not getting around to it at the moment. I'm sorry for that, I know it sucks.

cooldude
Posts: 40
Joined: Wed Jun 29, 2011 2:58 am

Re: Modding in Blender 2.58

Post by cooldude » Wed Jun 29, 2011 8:55 pm

Thank you so much :D

Sad that you need 2.49 though :( .

Where do I get Blender 2.49 for Mac from?

thanks

EDIT: What did they make the .solid files on in the first place and is there an easier alternative to blender. Must be available for mac

EDIT(2): Never mind what I just said, I got it working and am so happy!

THANKS SO MUCH!

Post Reply