Official Lugaru Ranking

The place to discuss all things Lugaru.
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h2ostra
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Re: Official Lugaru Ranking

Post by h2ostra » Tue May 04, 2010 7:59 pm

campaign points record:
( I just did a quick run-through, so I could access the high score)
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Bergock
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Re: Official Lugaru Ranking

Post by Bergock » Tue May 18, 2010 10:52 pm

Been playing allot since insane mode stopped making me cry :roll:
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Bergock
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Re: Official Lugaru Ranking

Post by Bergock » Wed May 19, 2010 2:01 am

Did this is the past few hours.. Wish I hit 60k though
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Bergock
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Re: Official Lugaru Ranking

Post by Bergock » Wed May 19, 2010 11:10 pm

Well I went ahead and beat all the challenge high scores :lol:
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Bergock
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Re: Official Lugaru Ranking

Post by Bergock » Thu May 20, 2010 2:34 am

I am so done playing Lugaru..... Well maybe just one more game :D
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h2ostra
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Re: Official Lugaru Ranking

Post by h2ostra » Fri May 21, 2010 3:31 pm

Wow. Impressive.

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NinjaRabbits
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Re: Official Lugaru Ranking

Post by NinjaRabbits » Wed Sep 29, 2010 4:24 pm

Lugaru HD, Difficult.

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sonee mark

Re: Official Lugaru Ranking

Post by sonee mark » Thu Oct 21, 2010 4:33 am

Nice score and levels attain by you.

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lordener
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Re: Official Lugaru Ranking

Post by lordener » Sat Jan 15, 2011 1:41 pm

how do you know that they didnt use cheats?

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Count Roland
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Re: Official Lugaru Ranking

Post by Count Roland » Sat Jan 15, 2011 4:27 pm

because when you cheat it makes the level score zero.

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Ohkzy
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Re: Official Lugaru Ranking

Post by Ohkzy » Thu Jan 20, 2011 2:41 pm

I can only dream of being such a good player getting scores like that :)
Nice work

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h2ostra
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Re: Official Lugaru Ranking

Post by h2ostra » Thu Mar 03, 2011 2:25 am

the funny thing about high score runs is that it's actually about fighting as inefficiently as possible. you want to score a lot of very low-power hits in short, quick bursts. Doing too much damage will just mean less total hits that you can land on an opponent, and specialty moves are usually too hard to string together into usable combos (plus, they do too much damage), so based on my model, ideally the only attacks you would perform would be the close punch and ground kick.
An intent strategist would examine the combo point totals to find when the best place to break off combos is, because of the decreased value of Mega Combo in comparison to 3x and 4x, but I never really got to that point.
Count Roland wrote:because when you cheat it makes the level score zero.
I never really got into level editing, so I may be wrong here, but wouldn't it be possible to replace the original challenge levels with one that had, say, 9 wolves, then run it without debug mode enabled? Admittedly, beating the level (especially in a score run) would be a very difficult feat, but it would allow for higher points.

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Count Roland
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Re: Official Lugaru Ranking

Post by Count Roland » Thu Mar 03, 2011 5:51 pm

that's true you could do that, or if you were really crazy you could edit the template for the letters and numbers and stuff so that all the numbers other than zero read as nine or something, though I haven't seen anyone do that. somehow I doubt anyone cares enough about the high scores to try either of those things.

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h2ostra
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Re: Official Lugaru Ranking

Post by h2ostra » Wed Jun 29, 2011 2:38 pm

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Level 11, Finally

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Spike Jackson
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Re: Official Lugaru Ranking

Post by Spike Jackson » Mon Aug 08, 2011 1:46 am

You guys are ridiculous with these scores.

They're so high!

Stop making me want to play Lugaru again. :lol:

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