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Lugaru 2...

Posted: Fri Jun 23, 2006 7:13 am
by Mike_Cuzins
:wink: I would really like to help with Lugaru 2! I dont know who to see though. What I really want, is to model a horse for turner to ride, and a bow and arrow he can shoot. that would be so cool.

also...

Posted: Fri Jun 23, 2006 7:54 am
by Mike_Cuzins
:? also, is there a topic for lugaru 2 sggestions, mine is: multipayer.

Posted: Fri Jun 23, 2006 11:32 am
by rudel_ic
http://wolfire.com/forum/viewforum.php?f=2

All the suggestions you could ever think of are there... And some more.

Posted: Fri Jun 23, 2006 3:30 pm
by Jeff
No horse, since there are not going to be any normal mammals in the Lugaru world. If you are interested in helping out though and you're good, we could certainly use some more models.

Posted: Fri Jun 23, 2006 3:46 pm
by wormguy
Really? What kind of models do you need? I do a little 3D modeling.

Posted: Fri Jun 23, 2006 4:29 pm
by Jeff
Random furniture, rocks, or whatever. Since you're not being paid, you guys can make whatever you want and if it's high quality, optimized, etc. then maybe we'll use it.

Posted: Fri Jun 23, 2006 11:54 pm
by Mike_Cuzins
no problem, I will get to work! what filetypes etc? any filesize or polygon limits??

Posted: Sat Jun 24, 2006 12:35 am
by Jeff
.3ds format please. As for polycount, as long as it is reasonable and well optimized. It really depends on the object.

Posted: Sat Jun 24, 2006 12:42 am
by Mike_Cuzins
Ok, easy enough, and texture resolutions?

Hmm, whats something I can make...

A tree stump? (from a fallen tree?)
a barrel?
a treasure chest?
a potion vile?
A log/stick/tree branch?

hmmm..

Posted: Sat Jun 24, 2006 12:44 am
by Jeff
Those are all good choices. The higher res the texture the better. It will be dynamically down sampled based on user preference and LOD optimizations.

Posted: Sat Jun 24, 2006 12:45 am
by Sectaurs
specs are as low as possible without compromizing quality :wink:

Posted: Sat Jun 24, 2006 12:50 am
by Mike_Cuzins
excellent, I will start at the top of the list...

:EDIT: haha, also, am I allowed to use Bump Mapping?

Posted: Sat Jun 24, 2006 7:05 am
by Mike_Cuzins
I think I have blown the polygon limit. there are about 1,500 polygons :(
Image

i blew it cos i was using a NURBS program called rhino...

Posted: Sat Jun 24, 2006 8:12 am
by Nuky
Not bad 8)

No games without barrels and crates!


Oh, while speaking of that... Reminds me of Garry's mod for HL2... Will you be able to carry stuf around? :F

Posted: Sat Jun 24, 2006 7:23 pm
by Mike_Cuzins
this time i will make it in 3d max, so i don't get carried away :D

I can make one with <140 polygons, i will see how it turns out.

(they arent exactly incredibly hard to make)