What's your favorite way to kill?

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Usagi
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Post by Usagi » Wed Nov 08, 2006 1:16 am

This one's fun because it makes your enemies look like total doofs,
and makes dead doofs into pretty patterns.

On Level 10, get all four bunnies chasing you around the lower level,
then jump to the upper level. Crouch right on the edge. Look down and
watch the bonehead bunnies do their dopey dance.

Crouch walk, or walk, or run, or rabbit run (but don't jump) towards the end of the edge.

Keep going until your toes are hanging over the edge.
The bunnies will continue to surge back and forth,
pushing one to three over the edge. If you're lucky,
you can drop down behind the remaining ones and
bump them over the edge to drop to their doom.

The interesting part is that they drop in formation,
land in formation and die in formation. Jump down
and see what pretty patterns you've made
(hit the H key if you don't know how to land safely;
Shift-M is even better, 'cuz the level won't end and
you have more time for inspection and screens).
Image Image Image Image
Image Image Image

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Usagi
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Post by Usagi » Mon Nov 20, 2006 3:00 am

Don't like to double post, but if nobody else has a favorite way to kill they wanna share, I still got lots.
Here another L10 mass dead-drop, again showing off the relentless, but stoopid, pursuit of T's enemies.
Image

Get 'em all after you on the upper level,
then run along the edge towards the rock
that juts from the lower level.
Jump from the corner to the farthest point,
and they'll follow in a straight line,
dropping dumbell-like to their doom.

Sometimes one seems smarter and hangs back;
other times one survives the fall (God knows how)
and you gotta jump down and kill him to end the level.

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Post by Silb » Mon Nov 20, 2006 4:51 am

Sneaky! And that's why it's difficult to design aerial levels where rabbits don't spontaneously commit suicide. :(

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Usagi
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Post by Usagi » Mon Nov 20, 2006 9:14 pm

Here's my newest fav for clearing Level 10 in record time. One gif per kill.
#1Image #2Image
#3Image #4Image

Result: Image

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RhinoG
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Post by RhinoG » Tue Nov 21, 2006 12:50 am

Usagi, that was the shits.



In a good way of course :)

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Usagi
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Post by Usagi » Tue Nov 21, 2006 3:07 pm

Thanks.

BTW, are these gifs too big? Are they taking too long to load? Seems to get stuck on my machine, and i've got lots of RAM and plenty of bandwidth.

I don't wanna make 'em too small, but i also don't wanna screw up load times for visitors to the forum.

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Crill3
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Post by Crill3 » Tue Nov 21, 2006 3:18 pm

Loads fine here :)
Just a few seconds.

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Colicedus
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Post by Colicedus » Tue Nov 21, 2006 8:43 pm

They Go a bit haywire for a while but after 20 sec they sort there Life out.

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invertin
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Post by invertin » Sun Nov 26, 2006 5:53 am

Colicedus wrote:They Go a bit haywire for a while but after 20 sec they sort there Life out.
Just like me...

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Usagi
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Post by Usagi » Mon Nov 27, 2006 10:46 pm

Here's the first part of another fav kill method, which takes advantage of the glitch I mentioned elsewhere that allows you to move during dialogue scenes.

While Aspen is yakking after discovering all the guards dead at the raider base, T starts sneaking away.
Image

Then T distracts him by hollering about his dead buddies, and keeps going.
Image

Then, Aspen stands there stupidly thinking, "I wonder where Turner went?" Meanwhile, T mouse-jumps to the top of the wall and prepares for a Death From Above!
Image

I'll animate that one later.
Last edited by Usagi on Tue Nov 28, 2006 10:21 am, edited 1 time in total.

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Colicedus
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Post by Colicedus » Tue Nov 28, 2006 2:26 am

:lol: you have some way saying those that makes me Laugh.

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Usagi
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Post by Usagi » Tue Nov 28, 2006 8:55 pm

Here's the end of that scene, with a Heavy Impact (and an impressive bounce) finish.
Image

It's fun to do a DFA from a great height; my fav is Level 10.
Image

It's too bad it doesn't really kill them: being hit by a ballistic bunny going about 60 MPH (or 100 KPH everywhere that uses a sane measuring system) oughta splatter your enemy across the landscape like a ripe tomato tossed off a roof. Instead, they get up and look around saying, "What the heck was that?"

It helps if you can knock them over the edge; they almost always die then, although they do have an annoying habit of surviving a fall that would kill T. Then you hafta jump down and kill 'em to finish the level.

PS: I like the way you say things too, C.

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Post by zatoichi » Tue Nov 28, 2006 10:31 pm

What is this mouse-jump you speak of? I looked in the config file, and when i turned on mouse jump nothing happend. Float-jump sounds closer to what your describing.

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Usagi
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Post by Usagi » Tue Nov 28, 2006 10:50 pm

With Mouse Jump you can leap directly to the top of the lookout ruins in the village, or back up to the floating blocks in Levels 5 and 10.

If you learn to use it properly, it can be a great help in covering distance quickly. If you don't learn to control it, you'll disappear into the sky, sailing out of sight of the earth, and ragdoll your way to an untimely death.

Either way, it's a blast!

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Post by zatoichi » Wed Nov 29, 2006 11:20 am

Ah, thanks.

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