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Peter Molyneux wants to change combat in games [update 1]
Posted Aug 22nd 2006 1:25PM by Robert Summa
Filed under: Culture, PC, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Action, Adventure, Fighting, Simulations, Business
During a Leipzig GCDC briefing, Lionhead boss Peter Molyneux laid out some ideas on how to change the way combat games work. According to Eurogamer, Molyneux said combat games have the same issues among them, in that they are all about the same thing: hit points, weapons don't do much damage and the environments mean nothing.
Molyneux proposed that fighting in games should be more like the combat seen in films (using Kill Bill as an example). He said that game developers "do not treat a sword like a real thing; it's like a big squashy thing. And that's not what we want to present, or what Hollywood presents as combat." He said that he'd like to see more one-hit kills instead. Molyneux also pointed out that he'd like to see more one-button moves, saying that "around 80 percent of people use one button anyway." He said one button should do different things depending on the context.
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Lugaru:
Less emphasis on hit points... check
Weapons are very damaging... check
Environment is important... check
Plenty of one-hit kills... check
Moves use just one button... check
Moves are context-sensitive... check
Average score: 100%
