Assassin's creed mod
Assassin's creed mod
this is a load of assassin's creed mods that i came up with recently.
red coat texture : https://lh5.googleusercontent.com/-2zLA ... 512/rc.png
Connor suit: https://lh4.googleusercontent.com/-inqN ... 12/ACS.png
Connor hood: https://lh3.googleusercontent.com/-Gbpg ... 12/ACH.png
sorry, these are a little inconvenient but here it goes.
BloodKnife: https://lh6.googleusercontent.com/-BLbz ... dKnife.png
knife: https://lh4.googleusercontent.com/-PCnA ... /Knife.png
Lightbloodknife: https://lh6.googleusercontent.com/-3Soj ... dknife.png
sword: https://lh4.googleusercontent.com/-eym9 ... /Sword.JPG
Swordblood: https://lh6.googleusercontent.com/-bqYw ... dblood.JPG
swordbloodlight: https://lh5.googleusercontent.com/-lpRW ... dlight.JPG
sword.solid: http://speedy.sh/EDPVA/Sword.solid
Throwingknife.solid: http://speedy.sh/Mv6dK/Throwingknife.solid
A map you can play on with all this stuff: http://speedy.sh/FHR8X/map4
red coat texture : https://lh5.googleusercontent.com/-2zLA ... 512/rc.png
Connor suit: https://lh4.googleusercontent.com/-inqN ... 12/ACS.png
Connor hood: https://lh3.googleusercontent.com/-Gbpg ... 12/ACH.png
sorry, these are a little inconvenient but here it goes.
BloodKnife: https://lh6.googleusercontent.com/-BLbz ... dKnife.png
knife: https://lh4.googleusercontent.com/-PCnA ... /Knife.png
Lightbloodknife: https://lh6.googleusercontent.com/-3Soj ... dknife.png
sword: https://lh4.googleusercontent.com/-eym9 ... /Sword.JPG
Swordblood: https://lh6.googleusercontent.com/-bqYw ... dblood.JPG
swordbloodlight: https://lh5.googleusercontent.com/-lpRW ... dlight.JPG
sword.solid: http://speedy.sh/EDPVA/Sword.solid
Throwingknife.solid: http://speedy.sh/Mv6dK/Throwingknife.solid
A map you can play on with all this stuff: http://speedy.sh/FHR8X/map4
Last edited by Calzaath on Fri Nov 23, 2012 8:56 am, edited 1 time in total.
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Re: Assassin's creed mod
Cool! Can you add an ingame screenshot to show off the mod?
Re: Assassin's creed mod
Have you actually made a mod or just drawn some textures for it?
Re: Assassin's creed mod
Yep, i made the mod. And sure! ill add some screenes in a bit
Re: Assassin's creed mod
deleted post
Last edited by Calzaath on Fri Nov 23, 2012 9:21 am, edited 1 time in total.
Re: Assassin's creed mod
me running for my life
sneaking
THE COBRA STRIKES!
sneaking
THE COBRA STRIKES!
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Re: Assassin's creed mod
Looked at the models, good work! And cool screens!
Re: Assassin's creed mod
thank you! Wouldn't it be cool if the gun could shoot? xD
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Re: Assassin's creed mod
Yeah, of course! I thought up a concept with a custom character model + a custom animation that would make it work, sort of, at least in theory; never tested it though.
Goes like this:
- Gun is Sword.solid
- Pick some sword-related animation
- For fake shooting in the animation, scale an extra limb inside a character's hand outwards along the muzzle's orthogonal for like 2 frames (needs a custom skeleton, kind of hard to get right; scaling works in animations though )
- Wouldn't injure though, afaik; would have to edit the weapon animation's collision dot for that
So that's all pretty involved stuff haha, I made a prototype animation once, but it made the game crash, so I forgot about the idea.
Alternatively, model the gun into the character (not really hard), model a bullet-like knife and make fitting knife throw animations. But that concept is flawed for a number of reasons.
Lastly, modify Lugaru code to take a completely new weapon type on top of the old ones, write good code. Also absurdly difficult for a neat, but ultimately unnecessary feature.
Goes like this:
- Gun is Sword.solid
- Pick some sword-related animation
- For fake shooting in the animation, scale an extra limb inside a character's hand outwards along the muzzle's orthogonal for like 2 frames (needs a custom skeleton, kind of hard to get right; scaling works in animations though )
- Wouldn't injure though, afaik; would have to edit the weapon animation's collision dot for that
So that's all pretty involved stuff haha, I made a prototype animation once, but it made the game crash, so I forgot about the idea.
Alternatively, model the gun into the character (not really hard), model a bullet-like knife and make fitting knife throw animations. But that concept is flawed for a number of reasons.
Lastly, modify Lugaru code to take a completely new weapon type on top of the old ones, write good code. Also absurdly difficult for a neat, but ultimately unnecessary feature.
Re: Assassin's creed mod
wow... my head xD lol JK im thinking of making some more weapons... maybe ill show what i come up with
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Re: Assassin's creed mod
That would be awesome dude