more weapon mods

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Calzaath
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Joined: Tue Oct 23, 2012 12:16 pm

more weapon mods

Post by Calzaath » Thu Mar 21, 2013 9:29 am

Here's another weapon mod for the staff.
Image
main view of it
Image
some guy whacking my face off

Here is the model: http://speedy.sh/cJWXs/staff.solid

Here is the texture: http://speedy.sh/82wcJ/Staff.jp

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rudel_ic
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Re: more weapon mods

Post by rudel_ic » Thu Mar 21, 2013 6:42 pm

It looks different on my machine, seems like the UV mapping is different, or the texture is different or something. It's all in the right folders and stuff.

Edit: Hang on, I guess I made a mistake..

Edit: Yeah, I overwrote the wrong staff.solid. Cool staff, dude!

Image

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TheWrathPrince
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Re: more weapon mods

Post by TheWrathPrince » Fri Mar 22, 2013 11:23 am

you did a pretty good job bro!


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military knives
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Calzaath
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Re: more weapon mods

Post by Calzaath » Fri Mar 22, 2013 2:51 pm

thanks :D

Hey, I've been wanting to make modifications to the ground (make mountains and such). does anyone know where the ground file is stored?

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rudel_ic
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Re: more weapon mods

Post by rudel_ic » Fri Mar 22, 2013 8:24 pm

Calzaath wrote:thanks :D

Hey, I've been wanting to make modifications to the ground (make mountains and such). does anyone know where the ground file is stored?
It's the heightmap.png in Data/Textures/
Open it with Gimp or whatever.
Black is lowest floor, white is highest mountain. Stay away from the extremes, just pick greytones. Also, don't overdo it with slope. The viewport culling code breaks if slopes are too extreme, it'll make mountain triangles flicker towards the edge of the screen and stuff like that. And the physics don't hold up, same for pathfinding. But that's not really an issue; the culling issue is the worst part of it. Maybe it's actually an issue with confusion over where a triangle is facing, not sure.

Calzaath
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Re: more weapon mods

Post by Calzaath » Sat Mar 23, 2013 8:25 am

ah, that's quite a brilliant way to do it!

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shadowb297
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Re: more weapon mods

Post by shadowb297 » Sun Mar 24, 2013 12:11 pm

This looks really nice :wink:

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