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more weapon mods

Posted: Thu Mar 21, 2013 9:29 am
by Calzaath
Here's another weapon mod for the staff.
Image
main view of it
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some guy whacking my face off

Here is the model: http://speedy.sh/cJWXs/staff.solid

Here is the texture: http://speedy.sh/82wcJ/Staff.jp

Re: more weapon mods

Posted: Thu Mar 21, 2013 6:42 pm
by rudel_ic
It looks different on my machine, seems like the UV mapping is different, or the texture is different or something. It's all in the right folders and stuff.

Edit: Hang on, I guess I made a mistake..

Edit: Yeah, I overwrote the wrong staff.solid. Cool staff, dude!

Image

Re: more weapon mods

Posted: Fri Mar 22, 2013 11:23 am
by TheWrathPrince
you did a pretty good job bro!


_____________________
military knives

Re: more weapon mods

Posted: Fri Mar 22, 2013 2:51 pm
by Calzaath
thanks :D

Hey, I've been wanting to make modifications to the ground (make mountains and such). does anyone know where the ground file is stored?

Re: more weapon mods

Posted: Fri Mar 22, 2013 8:24 pm
by rudel_ic
Calzaath wrote:thanks :D

Hey, I've been wanting to make modifications to the ground (make mountains and such). does anyone know where the ground file is stored?
It's the heightmap.png in Data/Textures/
Open it with Gimp or whatever.
Black is lowest floor, white is highest mountain. Stay away from the extremes, just pick greytones. Also, don't overdo it with slope. The viewport culling code breaks if slopes are too extreme, it'll make mountain triangles flicker towards the edge of the screen and stuff like that. And the physics don't hold up, same for pathfinding. But that's not really an issue; the culling issue is the worst part of it. Maybe it's actually an issue with confusion over where a triangle is facing, not sure.

Re: more weapon mods

Posted: Sat Mar 23, 2013 8:25 am
by Calzaath
ah, that's quite a brilliant way to do it!

Re: more weapon mods

Posted: Sun Mar 24, 2013 12:11 pm
by shadowb297
This looks really nice :wink: