HAHA, yeah I remember reading about that a while ago. In a game like that, I could see it being sorta humorous, given that everything had a whacky skew in that game. Lugaru however, given it's serious tone, just makes it seem really uncomfortable. The game already emphasizes a rather brutal style, and while I understand that some folks appreciate the fact that Wolfire "went there" by including such a intense action, it's just sorta bothersome. I guess you could say I'm a fan of the B movie approach to video game violence, I prefer it when it's over the top and doesn't really make me think. When I rabbit-kick an enemy 20 feet into a rock (leaving behind a giant crack where he landed), I don't mind that because it's over-the-top violence, and badass to boot... But when I'm presented with a more moral dillema like being forced to slay a bunch of little kiddy wolves to progress to the next level, then things get a bit bothersome. Like I said before, I'm sure some folks eat this stuff up, but it just makes me sorta uncomfortable. I hope it's not an indicator of what we'll be seeing in L2... I can go for more "Predator" style knife impalements and stuff ("stick around"), but I can't really see myself being fond of the game if I have to break people's legs and watch them crawl and scream in agony for hours on end.Funny story: Molyneux' team first put children into Fable, but their alpha testers began to only slay children for the fun of it. So they took the kiddies out.
And as for all the people saying that he had to kill them etc etc, wasn't it just a group of wolves that he just happened upon on his way to kill the alpha wolf? From what I remember, it was a voluntary detour he took.