New MOD

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29222908
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New MOD

Post by 29222908 » Sun Jan 19, 2014 8:28 pm

includes:
-new campaign
-new textures
-new animations
-new models
-new challenges
-(possibly) new sounds


finally fukin done
http://www.4shared.com/folder/iThV4Sw3/Data.html
Last edited by 29222908 on Wed Aug 13, 2014 8:56 pm, edited 2 times in total.

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29222908
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Re: New MOD

Post by 29222908 » Sun Jan 19, 2014 8:41 pm

Untitled.png
2.png
1.png

renamedperson
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Re: New MOD

Post by renamedperson » Sun Jan 19, 2014 8:58 pm

Sweet! Is this going to include what you sent me?

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29222908
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Re: New MOD

Post by 29222908 » Sun Jan 19, 2014 9:03 pm

yes it will, that and more

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29222908
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Re: New MOD

Post by 29222908 » Mon Jan 20, 2014 12:04 pm

i seem to have ran into a problem... i cannot create more than 35 levels

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eyeCube
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Re: New MOD

Post by eyeCube » Mon Jan 20, 2014 10:26 pm

Ah yes, I believe there is a level limit for Lugaru's campaigns. But you could always just split your campaign into two separate campaigns. What I mean is, make one campaign with, for example, 25 levels. Then make a "part 2" campaign with all the other levels. Some of the user-submitted campaigns have had to have been split in two because they are too large. If it's necessary, nobody will care. People will be very glad you have taken the time to make any new maps at all.

Thank you for working on this for us. I can't wait to try it out when it's finished.

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29222908
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Re: New MOD

Post by 29222908 » Tue Jan 21, 2014 4:21 am

eyeCube wrote:Ah yes, I believe there is a level limit for Lugaru's campaigns. But you could always just split your campaign into two separate campaigns. What I mean is, make one campaign with, for example, 25 levels. Then make a "part 2" campaign with all the other levels. Some of the user-submitted campaigns have had to have been split in two because they are too large. If it's necessary, nobody will care. People will be very glad you have taken the time to make any new maps at all.

Thank you for working on this for us. I can't wait to try it out when it's finished.

actually, i figured out what i wa doing wrong, i fixed the issue and i have continued to work on the last few levels, infact i may be done sooner than expected

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29222908
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Re: New MOD

Post by 29222908 » Tue Jan 21, 2014 8:14 pm

daxtart wrote:Sweet! Is this going to include what you sent me?

did the mod work ok?

any feedback on things to fix or improve will be appreciated and taken into account

renamedperson
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Re: New MOD

Post by renamedperson » Wed Jan 22, 2014 6:51 pm

Yes!. maybe make the animations more distinct though. idk

renamedperson
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Re: New MOD

Post by renamedperson » Wed Jan 22, 2014 6:54 pm

Oh also when I played thru the campaign Jack (deadish one) in stead of dying he was smashing at me, but not running at me. weird bug tho!

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29222908
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Re: New MOD

Post by 29222908 » Wed Jan 22, 2014 9:18 pm

ya, sometimes there is an invisible weapon glitch, that not caused by the mod but it might be a bug caused by dedit

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Sehiro
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Re: New MOD

Post by Sehiro » Thu Jan 23, 2014 12:23 pm

Seems pretty cool, I look forward to this mod. Good luck :)

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29222908
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Re: New MOD

Post by 29222908 » Thu Jan 23, 2014 5:37 pm

thanks, i only have about 10 more levels to make

renamedperson
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Re: New MOD

Post by renamedperson » Thu Jan 23, 2014 7:25 pm

WHY IS THERE A TOPIC CALLED ASIAN PORN??? What is with the escalation of spam/ads??

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29222908
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Re: New MOD

Post by 29222908 » Thu Jan 23, 2014 9:09 pm

WHAT????


maybe they could use this:
shirtfemale.png
shirtfemale.png (37.91 KiB) Viewed 29113 times

lol

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