BunnyWithStick wrote:(Well, why don't we start some plots of our own? If the GM isn't a selfish prick, this should be allowed to some degree…)
( I tried starting the zombie wolf plot... and he killed it... killed it with a big stick... and then he ate a grilled cheese sandwich and laughed... and then threw a piece of donkey penis at me. )
((I never said your zombie plot wasn't going, I set something up and then you went off into the deep end somewhere, suggesting that the attackers were zombies, and I let you do that, your character still thinks they're zombies, and that's fine, I'm not arguing otherwise...I've been trying to get the plot to move along (I can't force you guys to move somewhere)...I had been hinting that perhaps we should move to the next town rather than sitting in this dump of a bar or in the inn...
And yes, BwS, you can take the plot onto "side-quests" although I will try to link them back to the main story somehow...
If you have an idea for a plot, tell me what it is first
, and we can see where it goes, but hijacking the plot doesn't really get anyone anywhere. If this sounds harsh, maybe it is, but randomly going off on a tangent and expecting people to follow you won't help either.))