the AI
Played Far Cry, wasn't at all impressed with the AI. Too much like Medal of Honour, and by that I mean it was too knowledgable. Besides, if you've got some random running past you at 100mph, are you going to loose off shots? Nope, you're gonna shit yourself. Even trained soldiers would probably take a few seconds to realise what was going on, and by then you're gone.
Truly believable AI would actually be significantly easier to play against, as long as you know how to exploit human weaknesses, which are completely different to those of most AI.
Truly believable AI would actually be significantly easier to play against, as long as you know how to exploit human weaknesses, which are completely different to those of most AI.
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The thing is, humans can be unpredictable...which could be emulated using some kind of randomized scripting or such. It wouldn't be perfect, but it would make it more interesting.
If you see a flaming corpse roll by you, each person (or whatever...) would react differently. Some might check out the body, others might try to put it out, some might scream and run away or freeze.
My main complaint about FarCry...as smart as they are in groups and how tough they could be to beat once they got you in their gunsights...they were moronic in other areas...for example...throwing grenades at you...from an island away...watching 5 troops run around the same corner and being shot in the same place rather than trying to find a different path.
If you see a flaming corpse roll by you, each person (or whatever...) would react differently. Some might check out the body, others might try to put it out, some might scream and run away or freeze.
My main complaint about FarCry...as smart as they are in groups and how tough they could be to beat once they got you in their gunsights...they were moronic in other areas...for example...throwing grenades at you...from an island away...watching 5 troops run around the same corner and being shot in the same place rather than trying to find a different path.
I said FAR CRY 2 not FAR CRYMakrond wrote:Played Far Cry, wasn't at all impressed with the AI. Too much like Medal of Honour, and by that I mean it was too knowledgable. Besides, if you've got some random running past you at 100mph, are you going to loose off shots? Nope, you're gonna shit yourself. Even trained soldiers would probably take a few seconds to realise what was going on, and by then you're gone.
Truly believable AI would actually be significantly easier to play against, as long as you know how to exploit human weaknesses, which are completely different to those of most AI.
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But we are talking about Far Cry no Far Cry 2. Get with the program.Raneman25 wrote:I said FAR CRY 2 not FAR CRY
Last edited by Grayswandir on Sun Dec 09, 2007 2:10 pm, edited 1 time in total.
You think this topic is gonna carry far, then?
..nevermind
Although I agree to the fact that AI rarely gets anywhere near perfect, there's some more points to be told...
In your example, Raneman, yes, a thoroughly trained soldier would be taught to ignore flaming bodies whirring past and attack the target dead straight.
However, if you meant the flaming body actually stopped in front of the AI, I think it should be implemented that he'd jump over/walk past it, instead of setting himself aflame...
..nevermind
Although I agree to the fact that AI rarely gets anywhere near perfect, there's some more points to be told...
In your example, Raneman, yes, a thoroughly trained soldier would be taught to ignore flaming bodies whirring past and attack the target dead straight.
However, if you meant the flaming body actually stopped in front of the AI, I think it should be implemented that he'd jump over/walk past it, instead of setting himself aflame...
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Come on, if you were going to give an example of good AI, mention the marines from Half Life. They were ruthless, and tough as nails, and flanked you, and worked in groups. They made you think about what the fuck you were doing before you did it. The AI of the marines in Half Life was far better than the AI of the mercenaries in Far Cry.
Yes,I guess *watches dumb AI run into hazards and die*.Renegade_Turner wrote:Come on, if you were going to give an example of good AI, mention the marines from Half Life. They were ruthless, and tough as nails, and flanked you, and worked in groups. They made you think about what the fuck you were doing before you did it. The AI of the marines in Half Life was far better than the AI of the mercenaries in Far Cry.
How about the combines in Half life 2?
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