Lugaru 2 - Scope vs. Release Date

The place to discuss all things Lugaru.
Silb
Master cartographer
Posts: 558
Joined: Sat Dec 10, 2005 10:03 am
Location: Map Guild

Post by Silb » Thu Jan 17, 2008 2:02 pm

Thanks for the update.

It sounds like a good plan. :)

It may be the occasion to see how well Lugaru can do with a better packaging wrapped around the awesome gameplay.

David
Project Leader
Posts: 1995
Joined: Wed Nov 19, 2003 10:45 pm
Contact:

Post by David » Thu Jan 17, 2008 2:58 pm

GaGrin wrote:If you read most of the stuff about FarCry and Crysis they made it quite clear that High and Ultra-high were NOT for normal gaming machines, but for the absoulate top-end, and for future-proofing the games respectivally. The idea with the Crytek games is that they still look good 3-4 years later because you can still turn the detail up.
I think the idea with Crytek games is that they don't really care about games, but they enjoy high-end graphics programming :) "Future-proofing" a game makes sense if you are making a MMORPG or something, but I doubt anyone will still be playing Crysis in a year even, let alone three or four.

User avatar
GaGrin
Posts: 341
Joined: Sun Jun 18, 2006 12:45 pm

Post by GaGrin » Thu Jan 17, 2008 3:21 pm

I agree - and personally I was hugely disappointed by the Crysis demo. But they are at least upfront and honest about what they do as far as the graphics side of things go. I'm not saying thats the way to do things - just stepping in to mention that at least they have said that was the case.

User avatar
Zaphon
Posts: 181
Joined: Mon Jun 27, 2005 9:19 am
Location: Norway
Contact:

Post by Zaphon » Fri Jan 18, 2008 1:38 pm

I'm glad everyone is positive about your choice to make a smaller Lugaru sequel first.
I'm definitively up for more of the kick-ass Lugaru gameplay! :D

I've played the Crysis demo, and I can only run it on low/medium, so it looks fairly "meh".
But that doesn't really matter; I think it''s fun.
I mean, picking up enemies and tossing 'em through walls, shooting down palm trees,
stalking around like a Predator, what's not to like? ...Does this make me a horrible person?

User avatar
invertin
Sticky
Posts: 3828
Joined: Mon Oct 23, 2006 4:05 am
Location: IN A CAN OF AWESOME!

Post by invertin » Fri Jan 18, 2008 1:45 pm

Will we get a new story? Or just a redone Lugaru 1 story?

If we get a redone story, I want new cut scenes at least.

User avatar
Zaphon
Posts: 181
Joined: Mon Jun 27, 2005 9:19 am
Location: Norway
Contact:

Re: Lugaru 2 - Scope vs. Release Date

Post by Zaphon » Fri Jan 18, 2008 2:01 pm

David wrote:Therefore I am considering making a new game that is like an updated version of Lugaru 1 in the new engine
(and a different storyline), and then working on a more open-ended Lugaru game later.
Ahem. :p

User avatar
rudel_ic
official Wolfire heckler
Posts: 2193
Joined: Sun Aug 28, 2005 11:19 pm
Location: Hamburg City
Contact:

Post by rudel_ic » Fri Jan 18, 2008 2:43 pm

Zaphon wrote:Does this make me a horrible person?
Crysis is an enjoyable game. It's much better than Farcry in gameplay alone. And Farcry is enjoyable as well.

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Post by Renegade_Turner » Fri Jan 18, 2008 8:47 pm

Yeah man Far Cry was pretty awesome. I enjoyed it a lot, and you didn't really need a powerful PC to run it but it still looked pretty sweet graphically. I think the AI in general was very good, and the game had longevity....I mean it was LONG. But the story was kinda cheesey, as were the mutant primates.

Crysis LOOKS fun, but they were focusing on graphics a lot.

User avatar
Madd the Sane
Posts: 197
Joined: Sat Apr 16, 2005 3:57 pm
Location: Mac universe
Contact:

Post by Madd the Sane » Fri Jan 18, 2008 9:42 pm

I think that making an updated lugaru 1 is OK.

And I think that this should be in the blog. Just saying. :oops:

User avatar
rudel_ic
official Wolfire heckler
Posts: 2193
Joined: Sun Aug 28, 2005 11:19 pm
Location: Hamburg City
Contact:

Post by rudel_ic » Sat Jan 19, 2008 12:47 am

Renegade_Turner wrote:But the story was kinda cheesey, as were the mutant primates.
It's a good thing that story wasn't the selling point then ;)

Even multiplayer was fun, at least over LAN. I had awesome sessions with a bunch of friends. Our preferred level was the one with the tiny isles in the ocean, where there's one hangar with an RPG-launcher on one isle and a watchtower on the other. Small maps are awesome.

Crysis is a bit extreme on the graphics side, it doesn't run on my machine although it handles simple shaders up to PS3.0 pretty well. The game isn't scaleable at all. But that was to be expected; I don't care anymore, I bought a 360 so that I don't have to worry about upgrading my PC after all and it works so far.

Here's hoping you've got multiple render paths, David, so that cheap people like me still can enjoy L2 with a reasonable framerate.

Zantalos
The Postman
Posts: 1589
Joined: Thu Feb 23, 2006 10:43 pm
Location: Santa Clara,CA

Post by Zantalos » Sat Jan 19, 2008 1:04 am

I like what David said about targeting mid-range computers, it's smart to make a game that is made to work well on most everyone's computers so that people can actually play your game the way it was meant to be played. When you target super high end machines you have to make it really scalable for people to actually play it. But at low detail Crysis looks bad compared to games designed for medium range computers and played at high settings.

I don't think a game has any reason to be "future proof." People continue to play games like Starcraft and Resident Evil 4 because they are fun games, not because the graphics are so good they can compete with present games.

CoD4 has awesome graphics and they aren't future proofed, they'll work on most computers and never jump in frame rate.

User avatar
rudel_ic
official Wolfire heckler
Posts: 2193
Joined: Sun Aug 28, 2005 11:19 pm
Location: Hamburg City
Contact:

Post by rudel_ic » Sat Jan 19, 2008 2:57 am

Zantalos wrote: I don't think a game has any reason to be "future proof."
Of course not, but the ENGINE being future-proof is a big selling point. That's the basic idea behind the CryEngine2.

Zantalos
The Postman
Posts: 1589
Joined: Thu Feb 23, 2006 10:43 pm
Location: Santa Clara,CA

Post by Zantalos » Sat Jan 19, 2008 3:09 am

I think the engine should be based on what people can actually play the game on, like Valve's Source engine. They update the Source engine with new blur and HDR effects, so it stays within what people can play it on while still looking good.

Crysis isn't selling as well as they hoped because of the system requirements, so I don't think someone else could make a better game people will be willing to play on low settings using the same graphic intensive engine.

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Post by Glabbit » Sat Jan 19, 2008 9:32 am

...so many games coming out in the summer...

SSBB, lugaru2...

...can't... hold on... to SANitYEEEEEEEEE!

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Post by Renegade_Turner » Sat Jan 19, 2008 3:33 pm

Zantalos wrote:People continue to play games like Starcraft and Resident Evil 4 because they are fun games, not because the graphics are so good they can compete with present games.
True. I completed Resident Evil 4 for the 2nd time just after Christmas. Lol

Post Reply