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Posted: Sat Apr 19, 2008 12:24 am
by Renegade_Turner
Just played the campaign through for the second time on Difficult. Got 24,156 as a campaign score. Was funner than the first time round because this time I was used to playing Lugaru again and I could pull off better reversals.

I did this awesome combo at one stage where I ran up behind a guy with a staff, jumped and hit him with the ninja throw with the knife, landed, then spinecrushed him as he rose...I don't know how.

There was also one time I got absolutely pwned 'cause I was trying to flip over three enemies, but one of them with a staff wasn't fooled at all because he just simply turned around and, as I was about to land, whacked me with the bo-staff. I hadn't even touched the ground when he hit me. I was killed instantly and flew off, limbs a-flailing. I was awestruck by how badly pwned I had just been.

Posted: Sat Apr 19, 2008 2:46 pm
by Jendraz
It's funny how fast you can die by staff. It happens to me when hitting one enemy, another will just destroy me mid-kick.

Posted: Sun Apr 20, 2008 10:19 am
by Renegade_Turner
Jendraz wrote:It's funny how fast you can die by staff. It happens to me when hitting one enemy, another will just destroy me mid-kick.
Yeah that's why I kept dying on the bridge level with the two patrols walking up and down the bridge with the bo-staves. I'd try to disarm one, and while disarming one the other would just whack me off the bridge. Game over. Lol

Posted: Sun Apr 20, 2008 4:04 pm
by Jendraz
Renegade_Turner wrote:
Jendraz wrote:It's funny how fast you can die by staff. It happens to me when hitting one enemy, another will just destroy me mid-kick.
Yeah that's why I kept dying on the bridge level with the two patrols walking up and down the bridge with the bo-staves. I'd try to disarm one, and while disarming one the other would just whack me off the bridge. Game over. Lol
That was the idea of 2 staff enemies. Besides wolfs..I think that's the hardest obstacle in my campaign.

Posted: Tue Apr 22, 2008 11:31 am
by rudel_ic
I love this. Very nice succession of events, good storytelling through dialogue.

It was missing a bit in the jumping parts, meaning there could have been more of a challenge crafted into it. And I can't say I saw any landmarks that stood out, contrary to the original campaign, which had the tower at the beginning, or the Temple campaign with its mind-blowing ice cave at the end.

Overall, your story is outstanding - your mapping needs improvement though.

Posted: Tue Apr 22, 2008 2:27 pm
by Renegade_Turner
No landmarks? You missed the big f'ing Sky Palace then, it appears.

Posted: Tue Apr 22, 2008 6:02 pm
by Jendraz
rudel_ic wrote:I love this. Very nice succession of events, good storytelling through dialogue.

It was missing a bit in the jumping parts, meaning there could have been more of a challenge crafted into it. And I can't say I saw any landmarks that stood out, contrary to the original campaign, which had the tower at the beginning, or the Temple campaign with its mind-blowing ice cave at the end.

Overall, your story is outstanding - your mapping needs improvement though.
Thanks for the comment. I knew I was making a campaign that focused more on story than mapping..I wasn't as interested in the individual maps and tended to get them done fast.

But Ren does have a point, where were you in the first level? :)

Posted: Tue Apr 22, 2008 7:22 pm
by rudel_ic
The temple didn't really click with me. It felt generic. I'm sorry, could be that I'm the only one seeing it like this.

Posted: Tue Apr 22, 2008 9:56 pm
by Renegade_Turner
And what made the ice cave in Silb's campaign non-generic? It didn't really have any distinctive features. It was too dark to see shit.

Posted: Tue Apr 22, 2008 10:17 pm
by David
I think the architecture in both campaigns is really pushing the boundaries of what can be done in the L1 engine, and they are especially impressive considering the interface for the editor.

Posted: Wed Apr 23, 2008 12:33 am
by Jendraz
David wrote:I think the architecture in both campaigns is really pushing the boundaries of what can be done in the L1 engine, and they are especially impressive considering the interface for the editor.
Lugaru allows for a lot of user control. Don't sell yourself short ;)

If I wasn't burned out, I'd make a new campaign where everyone is superpowered. I think it would be really fun.

Posted: Wed Apr 23, 2008 1:36 pm
by rudel_ic
Renegade_Turner wrote:And what made the ice cave in Silb's campaign non-generic? It didn't really have any distinctive features. It was too dark to see shit.
Let's drop it, alright? You're just trying to start a fire.

Posted: Wed Apr 23, 2008 3:16 pm
by Chainsaw man
Renegade_Turner wrote:And what made the ice cave in Silb's campaign non-generic? It didn't really have any distinctive features. It was too dark to see shit.
Hmm... In the Temple expansion, I couldent find a Shit.Mdl, in the graphics files. Im not surprized you did not see shit. :P

Posted: Thu Apr 24, 2008 8:14 am
by Renegade_Turner
rudel_ic wrote:Let's drop it, alright? You're just trying to start a fire.
I wasn't, actually. I'm just saying that both campaigns have distinctive features, and both have their strong points.

Btw, I hate on the Dante's Mansion level when you're fighting Dante and he keeps on jumping off down to the snow. Whenever that happens you're able to just go up behind him and spinecrush him. Lol

Posted: Thu Apr 24, 2008 11:03 am
by WingedWolf93
Yeah, that makes the game way too easy. :(