The insanely simple blender tutorial for Lugaru modders

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Do you want a YouTube video tutorial with voice over?

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Total votes: 46

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Sun Jan 25, 2009 1:58 pm

awesome, this is great. I just started using blender yesterday, just to see what it was like, thanks a bunch. :) there's also a thread "tutorial on making weapons?" has some stuff on it

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rudel_ic
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Re: The insanely simple blender tutorial for Lugaru modders

Post by rudel_ic » Sun Jan 25, 2009 5:34 pm

Noz wrote:It says, please install full version of python, which i have

:?: :?: :?: :?:
I think you have to set your PYTHONPATH variable.
Here's how to do it in principle (Windows): http://www.katsbits.com/htm/tutorials/b ... _setup.htm

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Sun Jan 25, 2009 8:58 pm

ok, I dropped my .x file into the DRAG_X_FILES_HERE.bat. where did my .solid end up?

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rudel_ic
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Re: The insanely simple blender tutorial for Lugaru modders

Post by rudel_ic » Mon Jan 26, 2009 6:19 am

Where your .x came from.

Please read viewtopic.php?p=68751#p68751

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Mon Jan 26, 2009 7:40 pm

I don't have the full version, can I still export?

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Lotus Wolf
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Re: The insanely simple blender tutorial for Lugaru modders

Post by Lotus Wolf » Mon Jan 26, 2009 8:10 pm

you dont have the full version of blender? what?? :?:

EDIT: rudel, i may have unconsciously found a way around the subdivision problem, but i will need some info from Stromboli to be sure.

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Mon Jan 26, 2009 8:27 pm

I don't have full version of python, unlike noz

Noz wrote:It says, please install full version of python, which i have

:?: :?: :?: :?:

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Lotus Wolf
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Re: The insanely simple blender tutorial for Lugaru modders

Post by Lotus Wolf » Mon Jan 26, 2009 10:07 pm

oh, still, why not? its free.

EDIT: ok, i think i've figured the subdivision work around out, i'll do some more digging, and post what i've got soon. i may have what i need from Stromboli already, but it'd be nice to get some info from him anyway.

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rudel_ic
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Re: The insanely simple blender tutorial for Lugaru modders

Post by rudel_ic » Tue Jan 27, 2009 4:29 am

Get python at http://python.org
Don't forget to set your PYTHONPATH

Lotus Wolf, awesome, looking forward to hearing about a way around this.

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Lotus Wolf
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Re: The insanely simple blender tutorial for Lugaru modders

Post by Lotus Wolf » Tue Jan 27, 2009 4:51 pm

I've found that subdivision will work fine for models, but you have to export .x import .x export .dae
if you simply export .dae (or .x) and then convert it, it will become polygon soup.
i haven't the faintest clue why this works, but i realized it had worked when Stromboli sent me the .x file of his Falcata and Longsword, both of which used subdivision.
so when i imported the .x files into blender, they were already fixed. since he had exported the .x file, then i imported it, fixing the subdivision. that's also why i never got why it didn't work for him, as they always worked for me, since he always sent me the .x files.

So: Make your models with subdivision if that's what you like to do, then export import export
also, if the model appears ingame without half its faces go back into blender (you should keep blender open until you're completely finished) and flip the normals (edit mode; w: flip normals)

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Tue Jan 27, 2009 7:39 pm

so I set my PYTHONPATH and it's still telling me that I need the full version of python...

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rudel_ic
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Re: The insanely simple blender tutorial for Lugaru modders

Post by rudel_ic » Tue Jan 27, 2009 8:16 pm

Hi gameman581,
are you absolutely sure that you've set the PYTHONPATH correctly? Please double-check. You have to set it so that it points to your Python installation directory.
How this is done is described here: http://www.katsbits.com/htm/tutorials/b ... _setup.htm
You have a different Python version than the dude who made the tutorial, of course. So your installation directory has a different path.
Mine, for example, is E:\Python25\

Lotus Wolf,
that probably means that subdivided faces have to be disjointed, meaning they cannot share vertices anymore. I have no clue why that is though, must be a Lugaru bug. Weird.

gameman581
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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Tue Jan 27, 2009 9:18 pm

oh, I see, it is in my C drive but python30, not python22, thanks, and sorry I've been asking so many questions, I don't know much about this stuff.

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rudel_ic
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Re: The insanely simple blender tutorial for Lugaru modders

Post by rudel_ic » Wed Jan 28, 2009 8:41 am

It's totally fine, ask all you want. I'm happy it works now!

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Re: The insanely simple blender tutorial for Lugaru modders

Post by gameman581 » Wed Jan 28, 2009 6:29 pm

ok, I followed the tutorial, but when I click FIle --> Export --> COLLADA 1.4(.dae) that window doesn't pop up.

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