Premature - Lugaru Nightmare

The place to discuss all things Lugaru.
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Groveller
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Re: Premature

Post by Groveller » Sun Feb 01, 2009 11:06 pm

Image

I think he looks happy to have a face at last.

Oh, and... er... I'd have to check, but I don't think bushes can move about.

Edit: Couldn't resist using this as an avatar. It's just so cute!
Last edited by Groveller on Sun Feb 01, 2009 11:10 pm, edited 1 time in total.

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Sandurz
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Re: Premature

Post by Sandurz » Sun Feb 01, 2009 11:08 pm

Woah. Nice.

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Glabbit
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Re: Premature

Post by Glabbit » Mon Feb 02, 2009 7:26 am

Woah.
Very nice indeed.

...

*glares at Sandurz for a second*

Okai!
You may now accept promotion to...

...what's the next thing up from a peasant?

In any case, MaikMoar™

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Lotus Wolf
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Re: Premature

Post by Lotus Wolf » Mon Feb 02, 2009 2:13 pm

awesome! :P

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BunnyWithStick
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Re: Premature

Post by BunnyWithStick » Mon Feb 02, 2009 11:12 pm

Blorx wrote:and as far as the meteors go...why not drop burning bushes?
Problem: Bushes are locked in place in the same way trees, blocks and any other kind of object are.

Please make sure brain has booted up fully before posting. :P

As for the spectres, how did you manage to make the transparent parts distort light like a cloaking device from Halo? Is it just a trick with small areas of semi-transparent texture around the edges or something?

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Sandurz
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Re: Premature

Post by Sandurz » Mon Feb 02, 2009 11:14 pm

I'm most likely wrong, but I think it's camo texture.

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BunnyWithStick
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Re: Premature

Post by BunnyWithStick » Mon Feb 02, 2009 11:31 pm

Yeah, that's probably it.

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Groveller
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Re: Premature

Post by Groveller » Mon Feb 02, 2009 11:52 pm

Yep, it's just cunningly painted to look like the ground. It's not ideal, but it looks better than proportion 1 1 1 0, and transparency isn't an option (as far as I can tell, anyway).

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Sandurz
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Re: Premature

Post by Sandurz » Mon Feb 02, 2009 11:53 pm

Nice! I have one question. The one on the right looks like the bottom half is missing. How?

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Groveller
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Re: Premature

Post by Groveller » Mon Feb 02, 2009 11:57 pm

Proportion 1 1 1 0 in the console (debug mode) does that. That was my first idea for a ghostie type enemy, but it just looks weird.

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invertin
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Re: Premature

Post by invertin » Tue Feb 03, 2009 10:08 am

If you want some weird looking proportions, try negative numbers. Enemies with Negative faces look really disturbing, but I'm not sure if it'll look disturbing and good.

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Groveller
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Re: Premature

Post by Groveller » Tue Feb 03, 2009 10:49 am

Already on the list. =D

I tried doing Boney's arms and legs thin, but it didn't work out so well.

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Groveller
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Re: Premature

Post by Groveller » Mon Feb 09, 2009 9:00 am

Image

Dr Frankenbunny's monster: the cutest little abomination since Hello Cthulhu.

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Lotus Wolf
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Re: Premature

Post by Lotus Wolf » Mon Feb 09, 2009 10:12 am

It's Beautiful!

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Viking Zippy
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Re: Premature

Post by Viking Zippy » Mon Feb 09, 2009 10:31 am

That Frankenbunny is awesome Grov, nice job :)

Also, I know I'm late on this, but that 'Beelzebub' shot on the first page is totally badass :D

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