Transparency and/or Fading

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Transparency and/or Fading

Post by kehaar » Mon Feb 02, 2009 2:36 am

Sorry if this has been discussed here already; I searched for everything I could think of....

Anyone know how to set debug to eliminate the transparent wall/rock effect? At certain distances and angles you can see right into or through walls that looked solid from a few feet away. I'm getting used to it, (shrugs), but it definitely detracts from the realism of the game.

Any help would be appreciated! Thanks in advance.

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Lotus Wolf
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Re: Transparency and/or Fading

Post by Lotus Wolf » Mon Feb 02, 2009 2:26 pm

debug console/view distance 1.n

n=1-9 sets how far objects go without turning transparent. i usually just set it to nine. i think it crashes lugaru if you go straight to 2.0... not sure though.

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Re: Transparency and/or Fading

Post by eyeCube » Sun Feb 15, 2009 10:23 pm

Yeah, setting whole numbers usually creates some kind of problem. You can also set view distance in the console but no matter what they still disappear at a certain distance unless you set infinite view distance, which will slow the crap out of your computer.

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