Sorry if this has been discussed here already; I searched for everything I could think of....
Anyone know how to set debug to eliminate the transparent wall/rock effect? At certain distances and angles you can see right into or through walls that looked solid from a few feet away. I'm getting used to it, (shrugs), but it definitely detracts from the realism of the game.
Any help would be appreciated! Thanks in advance.
--J
Transparency and/or Fading
-
- Posts: 2218
- Joined: Sun Aug 31, 2008 6:03 pm
Re: Transparency and/or Fading
debug console/view distance 1.n
n=1-9 sets how far objects go without turning transparent. i usually just set it to nine. i think it crashes lugaru if you go straight to 2.0... not sure though.
n=1-9 sets how far objects go without turning transparent. i usually just set it to nine. i think it crashes lugaru if you go straight to 2.0... not sure though.
Re: Transparency and/or Fading
Yeah, setting whole numbers usually creates some kind of problem. You can also set view distance in the console but no matter what they still disappear at a certain distance unless you set infinite view distance, which will slow the crap out of your computer.