Heightmap

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Healey

Heightmap

Post by Healey » Wed Feb 04, 2009 4:02 pm

Not sure where to post this but, what do you mean when you talk about heightmap? I'm hoping it has to do with all the hills on the ground, because I would love to change it so its just flat.

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Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Heightmap

Post by Glabbit » Wed Feb 04, 2009 4:05 pm

I do believe that is the case, yes.
Do correct me if I'm wrong.
It's unpleasant to be wrong.

Healey

Re: Heightmap

Post by Healey » Wed Feb 04, 2009 4:11 pm

well how do i modify it?

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Groveller
Posts: 256
Joined: Fri Dec 05, 2008 5:17 pm

Re: Heightmap

Post by Groveller » Wed Feb 04, 2009 4:14 pm

Edit the \Lugaru\Data\Textures\heightmap.png file.

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Lotus Wolf
Posts: 2218
Joined: Sun Aug 31, 2008 6:03 pm

Re: Heightmap

Post by Lotus Wolf » Wed Feb 04, 2009 4:20 pm

Like this:
Picture A is the original heightmap, as a .png texture in "Textures".
Picture B is a new one i am using for a mod thats been long underway.
Picture A
Picture A
heightmap.png (45.28 KiB) Viewed 2961 times
Picture B
Picture B
heightmap.png (30.2 KiB) Viewed 2962 times
the image of the heightmap is grayscale, therefor there are only black and white shades. lighter shades are higher, so when you see an area of white, surrounded by black, you know its a hill. so if you wanted a completely flat one (booooring IMO) you would choose a shade of gray and make the entire 256x256 .png image that shade, then replace the original one in "Textures" with your new one.

Healey

Re: Heightmap

Post by Healey » Wed Feb 04, 2009 4:21 pm

thanks but how should i edit it to make it flat?

edit:
oh i see thanks, i was typing that right as you posted it, so i didnt read it all the way.

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