Heightmap
Re: Heightmap
I do believe that is the case, yes.
Do correct me if I'm wrong.
It's unpleasant to be wrong.
Do correct me if I'm wrong.
It's unpleasant to be wrong.
Re: Heightmap
Edit the \Lugaru\Data\Textures\heightmap.png file.
-
- Posts: 2218
- Joined: Sun Aug 31, 2008 6:03 pm
Re: Heightmap
Like this:
Picture A is the original heightmap, as a .png texture in "Textures".
Picture B is a new one i am using for a mod thats been long underway. the image of the heightmap is grayscale, therefor there are only black and white shades. lighter shades are higher, so when you see an area of white, surrounded by black, you know its a hill. so if you wanted a completely flat one (booooring IMO) you would choose a shade of gray and make the entire 256x256 .png image that shade, then replace the original one in "Textures" with your new one.
Picture A is the original heightmap, as a .png texture in "Textures".
Picture B is a new one i am using for a mod thats been long underway. the image of the heightmap is grayscale, therefor there are only black and white shades. lighter shades are higher, so when you see an area of white, surrounded by black, you know its a hill. so if you wanted a completely flat one (booooring IMO) you would choose a shade of gray and make the entire 256x256 .png image that shade, then replace the original one in "Textures" with your new one.
Re: Heightmap
thanks but how should i edit it to make it flat?
edit:
oh i see thanks, i was typing that right as you posted it, so i didnt read it all the way.
edit:
oh i see thanks, i was typing that right as you posted it, so i didnt read it all the way.