on Overgrowths wikipedia page the idea of hunting wolves having
scent detecting capabilities.
The second part.Use of environment has been alluded to on the official blog, with such scenarios as grabbing a staff from a tree to defend yourself, or using a river to foil the scent of hunting wolves--also hinting at survival elements.
So i understand this could be an AI practice, but what about multiplayer?
Say maybe, if a wolf strikes a hostile unit, it would have a faint line tracking the hostile's path?
Unless say, they entered a river and went downstream for a ways and then came out, the wolf could lose the line.
PS Could i get a link to the blog or the tread that has this or anymore things along the lines of this? It would be very appreciated.