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the Seven Tasks - a mini campaign

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Re: the Seven Tasks - a mini campaign

Postby skraeling » Thu Mar 05, 2009 12:07 pm

Short answer: no, it isn't a reference to a Chinese Dowager Empress.

Slightly longer answer: I wanted the general to be after someone who was important but not necessarily the center of government. Dowager means the queen's or empresses' husband has died and it was he who had hereditary claim to the thrown and now, with him dead, the official king is his son.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Thu Mar 05, 2009 2:19 pm

still, it achieved the sense of other things going on in the world, and that was your intention, no? :)
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Re: the Seven Tasks - a mini campaign

Postby skraeling » Thu Mar 05, 2009 2:32 pm

Lotus Wolf wrote:still, it achieved the sense of other things going on in the world, and that was your intention, no? :)


Yes, it was.

I've always created stories, even since I was little. When I was learning addition and subtraction I would create stories about the numbers to explain why some were adding together and others were subtracting. This kind of overactive imagination has been with me all my life and was a big help in creating the back story to each task.
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Re: the Seven Tasks - a mini campaign

Postby NinjaRabbits » Thu Mar 05, 2009 8:53 pm

What's the deal with giant wishing bunny?In the desert level?
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Re: the Seven Tasks - a mini campaign

Postby skraeling » Fri Mar 06, 2009 1:47 am

NinjaRabbits wrote:What's the deal with giant wishing bunny?In the desert level?


There was supposed to be a dialogue with the giant, which explained some of the back story, but every time I added a dialogue it simply wouldn't exist; I even checked with hex edit, it wasn't in the map. If the dialogue had remained you would have learned that the deal was : Long ago giant rabbits gave up granting wishes and the Seneschals were formed to take up that mantle. This giant rabbit knew some small rabbits were coming, to sacrifice the one in the box for a wish, and the giant wanted to be left alone. The giant rabbits swore never to kill anyone, so this one asked the Seneschals to do it for him, and he summoned a sandstorm to slow down the caravan and give Yew a chance to catch up to them.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Fri Mar 06, 2009 2:21 am

ya know, that's pretty good. :wink:
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Re: the Seven Tasks - a mini campaign

Postby NinjaRabbits » Sat Mar 07, 2009 1:44 pm

You're right , that IS pretty good!
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Re: the Seven Tasks - a mini campaign

Postby Jendraz » Fri Apr 03, 2009 11:42 pm

HOW did I not see this for over 3 months? My mind must be going.

Going to play right now. Will be the first time I've play Lugaru in months, very exciting.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Sat Apr 04, 2009 12:18 am

haha nice one, have fun Jendraz ;D
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Re: the Seven Tasks - a mini campaign

Postby Devilsclub » Sun Apr 05, 2009 5:50 am

not bad the desert level was tough.
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Re: the Seven Tasks - a mini campaign

Postby Jeff » Sun Apr 05, 2009 1:42 pm

Stickied
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Sun Apr 05, 2009 4:32 pm

awesome
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Re: the Seven Tasks - a mini campaign

Postby NinjaRabbits » Sun Apr 05, 2009 4:37 pm

Hello? I've been going to mutiple threads and I'm asking for help: how EXACTLY do you do the world map with the red dots?
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Sun Apr 05, 2009 7:42 pm

open the world texture in paint and hover over where you want the dot to be. at the bottom there will be two numbers. put those, in order, in the campaign file under the level they correspond to. not really that hard. :|
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Re: the Seven Tasks - a mini campaign

Postby NinjaRabbits » Mon Apr 06, 2009 10:23 am

Thank you. And for the record, it is 'all that hard' when you've been at it for three hours straight with a head ache!

But once again , I thank you.
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