the Seven Tasks - a mini campaign

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skraeling
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Re: the Seven Tasks - a mini campaign

Post by skraeling » Wed Feb 18, 2009 6:27 pm

Untadaike wrote:! The general, however, I thought had WAY too much health.... Also, the one with all the wolves in the big trees (I forget what it's called) was super tricky too. Maybe a bit too tricky.
Yeah, the general is really tough, because he's a military hotshot, but that is why I provided his Major with a sword. Also, one strategy: urban running around the city until he loses sight of you and then... spine crusher.

As for the wolves. They are tough because for some reason the editor gave them max health. I have no idea why, and editing their armor and protection didn't help. The strategy I use is this: I get into the tree houses and search for the wolf with the staff. Once he's alone I disarm him and run away with his staff (without fighting him). Once back in the trees I search for the wolf with the sword and kill him with the staff and then take the sword. With the sword, things should be slightly easier, slightly.

Really glad you liked it Untadaike.

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Untadaike
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Re: the Seven Tasks - a mini campaign

Post by Untadaike » Thu Feb 19, 2009 2:20 am

Thanks for the tips! Yeah, there's a ton of bugs in the map editor. Enough to drive one crazy!!
You should make more maps and stuff to add on to this, that could be cool. Although I haven't played to the end yet so maybe it wraps it up really good.
:?: :?: :?: :?:

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Lotus Wolf
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Re: the Seven Tasks - a mini campaign

Post by Lotus Wolf » Thu Feb 19, 2009 12:48 pm

i think it was fine the way it was, a great piece of work! but i do think you should make another campaign, we need more of those. 8)

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Untadaike
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Re: the Seven Tasks - a mini campaign

Post by Untadaike » Thu Feb 19, 2009 4:13 pm

Okay. Maybe in the future I'll play something all the way through before commenting. :oops:

gameman581
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Re: the Seven Tasks - a mini campaign

Post by gameman581 » Thu Feb 19, 2009 5:45 pm

where do I unzip it?

Jeff
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Re: the Seven Tasks - a mini campaign

Post by Jeff » Thu Feb 19, 2009 6:05 pm

That was fun! Great job! The zombie bonus level was amazing. :D

pwnasaurus
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Re: the Seven Tasks - a mini campaign

Post by pwnasaurus » Thu Feb 19, 2009 6:37 pm

The whole thing was great, but that zombie level was fantastic. I'd love to see a campaign that is purely zombie style (hint hint modders). very well done

skraeling
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Re: the Seven Tasks - a mini campaign

Post by skraeling » Thu Feb 19, 2009 7:23 pm

gameman581 wrote:where do I unzip it?
Not sure what you mean by this, but to download the original zip file either use the link in my first post, or go several posts down from that and download it from the attached file in Lotus Wolf's post.
As for how to unzip it, you will need some software that can do the trick, WinZip for Windows, I believe, and Mac's usually come with software capable of unzipping a file.

Jeff and pwnasaurus, thank you both for your compliments. The zombie level didn't fit in with the main campaign, but, it was so fun I was loathe to get rid of it. And I'm glad I didn't considering how much you liked it.

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Sandurz
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Re: the Seven Tasks - a mini campaign

Post by Sandurz » Thu Feb 19, 2009 9:01 pm

I loved it up until the zombie level, for some reason I can't play it. It gives me a message about buffers... :?: I'll have to check it out on the library now, but I'll be looking forward to it.
I do want more though. We need people like you (especially ones who can master the dialogue) to make them until OG comes out.

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Untadaike
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Re: the Seven Tasks - a mini campaign

Post by Untadaike » Fri Feb 20, 2009 12:48 am

Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)

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Sandurz
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Re: the Seven Tasks - a mini campaign

Post by Sandurz » Fri Feb 20, 2009 5:00 pm

Untadaike wrote:
Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)
I wouldn't forget him, just like I won't forget the original campaign.

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Untadaike
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Re: the Seven Tasks - a mini campaign

Post by Untadaike » Fri Feb 20, 2009 5:16 pm

Sandurz wrote:
Untadaike wrote:
Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)
I wouldn't forget him, just like I won't forget the original campaign.
no, no...NO :!:

Jeff
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Re: the Seven Tasks - a mini campaign

Post by Jeff » Fri Feb 20, 2009 6:05 pm

If you make a screenshot, I can add this to my secret mod list: http://www.wolfire.com/lugaru/mods

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Count Roland
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Re: the Seven Tasks - a mini campaign

Post by Count Roland » Fri Feb 20, 2009 8:57 pm

not so secret now eh? or is it gonna be like the "Secret" preorder forum?

skraeling
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Re: the Seven Tasks - a mini campaign

Post by skraeling » Fri Feb 20, 2009 10:58 pm

I've made the screenshot and attached it within my original post.
Thank you Jeff. I'm honored you would place this in your secret vault.

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