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Re: the Seven Tasks - a mini campaign

Posted: Wed Feb 18, 2009 6:27 pm
by skraeling
Untadaike wrote:! The general, however, I thought had WAY too much health.... Also, the one with all the wolves in the big trees (I forget what it's called) was super tricky too. Maybe a bit too tricky.
Yeah, the general is really tough, because he's a military hotshot, but that is why I provided his Major with a sword. Also, one strategy: urban running around the city until he loses sight of you and then... spine crusher.

As for the wolves. They are tough because for some reason the editor gave them max health. I have no idea why, and editing their armor and protection didn't help. The strategy I use is this: I get into the tree houses and search for the wolf with the staff. Once he's alone I disarm him and run away with his staff (without fighting him). Once back in the trees I search for the wolf with the sword and kill him with the staff and then take the sword. With the sword, things should be slightly easier, slightly.

Really glad you liked it Untadaike.

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 2:20 am
by Untadaike
Thanks for the tips! Yeah, there's a ton of bugs in the map editor. Enough to drive one crazy!!
You should make more maps and stuff to add on to this, that could be cool. Although I haven't played to the end yet so maybe it wraps it up really good.
:?: :?: :?: :?:

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 12:48 pm
by Lotus Wolf
i think it was fine the way it was, a great piece of work! but i do think you should make another campaign, we need more of those. 8)

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 4:13 pm
by Untadaike
Okay. Maybe in the future I'll play something all the way through before commenting. :oops:

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 5:45 pm
by gameman581
where do I unzip it?

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 6:05 pm
by Jeff
That was fun! Great job! The zombie bonus level was amazing. :D

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 6:37 pm
by pwnasaurus
The whole thing was great, but that zombie level was fantastic. I'd love to see a campaign that is purely zombie style (hint hint modders). very well done

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 7:23 pm
by skraeling
gameman581 wrote:where do I unzip it?
Not sure what you mean by this, but to download the original zip file either use the link in my first post, or go several posts down from that and download it from the attached file in Lotus Wolf's post.
As for how to unzip it, you will need some software that can do the trick, WinZip for Windows, I believe, and Mac's usually come with software capable of unzipping a file.

Jeff and pwnasaurus, thank you both for your compliments. The zombie level didn't fit in with the main campaign, but, it was so fun I was loathe to get rid of it. And I'm glad I didn't considering how much you liked it.

Re: the Seven Tasks - a mini campaign

Posted: Thu Feb 19, 2009 9:01 pm
by Sandurz
I loved it up until the zombie level, for some reason I can't play it. It gives me a message about buffers... :?: I'll have to check it out on the library now, but I'll be looking forward to it.
I do want more though. We need people like you (especially ones who can master the dialogue) to make them until OG comes out.

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 12:48 am
by Untadaike
Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 5:00 pm
by Sandurz
Untadaike wrote:
Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)
I wouldn't forget him, just like I won't forget the original campaign.

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 5:16 pm
by Untadaike
Sandurz wrote:
Untadaike wrote:
Sandurz wrote: We need people like you (especially ones who can master the dialogue) to make them until OG comes out.
And then, you will be forgotten...ooooooooooooo :lol:

{no offense man} :)
I wouldn't forget him, just like I won't forget the original campaign.
no, no...NO :!:

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 6:05 pm
by Jeff
If you make a screenshot, I can add this to my secret mod list: http://www.wolfire.com/lugaru/mods

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 8:57 pm
by Count Roland
not so secret now eh? or is it gonna be like the "Secret" preorder forum?

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 10:58 pm
by skraeling
I've made the screenshot and attached it within my original post.
Thank you Jeff. I'm honored you would place this in your secret vault.