Page 3 of 11

Re: the Seven Tasks - a mini campaign

Posted: Fri Feb 20, 2009 11:30 pm
by Johannes
Excelent indeed. Nice level design, though I would have loved to actually see some action in the treetops in the forest level.

Re: the Seven Tasks - a mini campaign

Posted: Sat Feb 21, 2009 4:20 pm
by NinjaRabbits
this is cool. I especially liked the Desert level with the sanndstorm and the arrows pointing.

Keep up the good work! :D

Re: the Seven Tasks - a mini campaign

Posted: Sat Feb 21, 2009 4:34 pm
by gameman581
I meant where I put the files once I've unzipped it, (.DS_Store, task1, task2, task3, etc.)

Re: the Seven Tasks - a mini campaign

Posted: Sat Feb 21, 2009 4:46 pm
by skraeling
gameman581 wrote:I meant where I put the files once I've unzipped it, (.DS_Store, task1, task2, task3, etc.)
I've edited my first post with the directions, which I'll post here as well.
Once you've unzipped the files place everything named "task#" into the maps folder. Place the "main.txt" in the campaigns folder, but don't forget to backup the original "main.txt" that's already there:
/Data/maps/task#
/Data/campaigns/main.txt

The "read me" can go anywhere, and the .DS_Store doesn't need to be copied or moved, don't worry about it (it's a file Macs create to arrange files in a folder or to customize folder settings.)

Re: the Seven Tasks - a mini campaign

Posted: Sat Feb 21, 2009 5:44 pm
by gameman581
Thanks a lot, from what people are saying, it should be a lot of fun :)

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 3:55 am
by nutcracker
That was awesome, desert was the best, but forest monster could have been a big wolf. Also, extra level aint working. it said something about corruption

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 7:37 am
by invertin
Count Roland wrote:"Secret" preorder forum?
Stop breaking the first two rules!

Well, it's official. I need this mod now.

Oh the woes of a member who has lost his registration key and also doesn't want to wake up his dad in order to get it.

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 7:56 am
by tomascokis
Image

Moment I saw that sign I had to do that

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 8:47 am
by Zaphon
Awesome campaign, my good sir! A tremendously good job! <3
The bonus levels is also fantastic. You do feel like a badass mowing the undead down!
And the dialouge is great!

If you don't make any more campaigns/maps for Lugaru, (You should though :o)
I'll be looking forward to your Overgrowth mods. : D

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 10:39 am
by Lhorkan
Awesome campaign! Every level was interesting, and not as frustratingly hard as some of the other campaigns available. Love it!

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 11:01 am
by Sandurz
nutcracker wrote:That was awesome, desert was the best, but forest monster could have been a big wolf. Also, extra level aint working. it said something about corruption
That happened to me, just download it again.

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 11:34 am
by nutcracker
btw, I has a problem, at desert map, if you play at insane lvl and you don' have a map, ur screwed. Plz fix >: )

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 12:55 pm
by skraeling
tomascokis, that picture is AWESOME. Truly entertaining. Thank you... for the memories.

nutcracker, yes you don't have a map on insane, but, there are many road signs that point in the direction of where you need to travel. Sometimes there isn't a roadsign and you need to search around a little before finding where you go next. Sorry, for the frustration.

And, thank you, to everyone that is enjoying the campaign. Glad you guys like it.

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 12:56 pm
by nutcracker
skraeling wrote:tomascokis, that picture is AWESOME. Truly entertaining. Thank you... for the memories.

nutcracker, yes you don't have a map on insane, but, there are many road signs that point in the direction of where you need to travel. Sometimes there isn't a roadsign and you need to search around a little before finding where you go next. Sorry, for the frustration.

And, thank you, to everyone that is enjoying the campaign. Glad you guys like it.
I played it first trough at difficult, I knew about the signs, but there are no good signs at the beginning. So its kinda hard without the radar

EDIT: I loved the map on difficult, it was entertaning, also, this mod is more fun on insane.

Re: the Seven Tasks - a mini campaign

Posted: Sun Feb 22, 2009 5:16 pm
by Fetterkey
On Insane difficulty, you kind of just have to be hardcore at times-- isn't that what Insane is for, though?