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Re: Lugaru: Reluctant Assassin

Posted: Thu Jun 18, 2009 10:42 pm
by Lotus Wolf
I mean, I didn't think the ending left it open for a sequel... :|

Re: Lugaru: Reluctant Assassin

Posted: Fri Jun 19, 2009 12:43 am
by ilkondom
So what you can make patch with one more level that have story somthing like that:Finaly vincet avenged for hi's teammates and after that... You think a new starting for Reluctant Assassin 2 or other name and you could make a whole triology.Again sory for my english.

Re: Lugaru: Reluctant Assassin

Posted: Fri Jun 19, 2009 10:28 am
by Lotus Wolf
it's called reluctant assassin because he didn't want to fight. he only did because his friends were murdered. after he killed the imperialist leader, i thought it was obvious that his days as a killer were over.

Re: Lugaru: Reluctant Assassin

Posted: Fri Jun 19, 2009 11:11 am
by pwnasaurus
but heres the twist... that was a decoy imperialist leader!

Re: Lugaru: Reluctant Assassin

Posted: Fri Jun 19, 2009 12:29 pm
by NinjaRabbits
Or you could find something from your other campaigns and key that all in and have all of the characters you've ever made up meet Turner... Or something wicked cool like that... i'm having my rabbits meet turner...

Because out of the campaign ideas that I have had, I've always been able to find something that would make an interesting continuation to the story.. whether it be their kids, their friends, arch nemesises or just some innocent bystander....

I talk too much, this I know.

Re: Lugaru: Reluctant Assassin

Posted: Tue Jun 23, 2009 4:17 am
by kehaar
Wow, pretty cool, Lotus Wolf.

Good story, and fun fights, too.

It's tricky to lure away rabbits from those formations.

I'm floored you made that in 3 days.

Seems like dedit is about a tenth the pain in the neck that console is...

Re: Lugaru: Reluctant Assassin

Posted: Tue Jun 23, 2009 1:42 pm
by Lotus Wolf
Yep. :)

Well since Jo is still slacking on our other project, I may be doing some more work on this... :wink:

Re: Lugaru: Reluctant Assassin

Posted: Wed Jul 08, 2009 6:08 pm
by bobdole
Making enormous maps with wide open spaces doesn't help. It doesn't contribute anything. It's exactly the same as fighting on the same empty map over and over again. You need to make smaller maps with tighter spaces so that you can use the spaces against your opponents. Putting 8 rabbits facing forward on a big field covered with bushes is not an interesting level.
Also, "Imperialists" is doesn't really mean what you think it does.

ht

Re: Lugaru: Reluctant Assassin

Posted: Wed Jul 08, 2009 7:10 pm
by Untadaike
bobdole wrote:Also, "Imperialists" is doesn't really mean what you think it does.
Sooo, what you're saying is that you can read minds?! How do you know what he thinks it means? The way he used it was perfectly fine. And even if it was incorrect, that's kinda term rape for a game, isn't? :wink:

Re: Lugaru: Reluctant Assassin

Posted: Fri Jul 10, 2009 5:07 pm
by Lotus Wolf
I know what imperialism is. This reflects my take on the mindset. If you read, and understand the dialogue, you will find that I did not misuse the term.

On the subject of large maps... Large maps is something new that hasn't been fully explored in the engine. It's a new form of gameplay that I believe adds to the experience. Life isn't cut up into short levels, and small areas, now is it?

Enemy formations is also something nobody has tried. Most people find it hard because they can't take them all on at once without dying. That's why I added them, along with the "Why are they in formation? that's suspicious, I better investigate" thing. I think you don't like them because you can't fight them as they are.

Any questions?

Re: Lugaru: Reluctant Assassin

Posted: Fri Jul 10, 2009 9:37 pm
by NinjaRabbits
None at all! ANd by the way: I thought it was said that there was NOT going to be a sequel for this..?

Re: Lugaru: Reluctant Assassin

Posted: Tue Jul 14, 2009 11:10 am
by skraeling
Well done. It really is amazing that you accomplished this in just three days. I'm impressed. Definitely had some fun; had some frustrating moments too what with fighting eight rabbits at a time, but it all worked out okay.

Excellent job.

Re: Lugaru: Reluctant Assassin

Posted: Sun Jul 19, 2009 12:30 am
by Lotus Wolf
skraeling wrote:Well done. It really is amazing that you accomplished this in just three days. I'm impressed. Definitely had some fun; had some frustrating moments too what with fighting eight rabbits at a time, but it all worked out okay.

Excellent job.
:D
NinjaRabbits wrote:None at all! ANd by the way: I thought it was said that there was NOT going to be a sequel for this..?
As long as Jo is still missing his work detail [XD], there shall be no clear answer to this. (Meaning I might make another if he doesn't start working.)

Re: Lugaru: Reluctant Assassin

Posted: Fri Oct 02, 2009 8:12 am
by Lotus Wolf
The sequel's on hold for now until I get the keyboard to my other computer back.

Re: Lugaru: Reluctant Assassin

Posted: Sat Oct 03, 2009 2:40 pm
by NinjaRabbits
Ah. Well, I hope that's soon!