This has been bothering me for bloody ages.

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Lotus Wolf
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Re: This has been bothering me for bloody ages.

Post by Lotus Wolf » Thu Jun 18, 2009 10:46 pm

I've always experienced a glitch after putting more than 7-8 clothes/textures on one character; they burst into pink-then-red flames... After a large purple spark that is...

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Thu Jun 18, 2009 10:56 pm

wait-- for real?

or are you just winding us up?

(*goes to try it*)

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invertin
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Re: This has been bothering me for bloody ages.

Post by invertin » Fri Jun 19, 2009 3:06 am

I remember that sometimes things in Debug would just randomly catch on fire, but that might just be my memory playing with me since I haven't played Lugaru in a while.

I do not remember anything about it being pink.

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Lotus Wolf
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Re: This has been bothering me for bloody ages.

Post by Lotus Wolf » Fri Jun 19, 2009 7:08 pm

it may just be a random bug i run into since the only level i've tried putting that many clothes on one character was of my making...

no i'm not winding anyone up, they catch on pink fire then it turns red.

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Sat Jun 20, 2009 5:07 pm

:lol: haw, it just sounded so awesome I thought you were teasing.

did you do it in dedit? I couldn't get it to work in console on my PPC 4 mac. I stuck maybe 14 bits of clothes on the green bunny to the left.




EDIT: Clearly I don't know how to put up screenshots... hmmm. Upload attachment rejects 'em... are they too big, even as jpegs?
Last edited by kehaar on Wed Jun 24, 2009 3:17 am, edited 3 times in total.

Lhorkan
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Re: This has been bothering me for bloody ages.

Post by Lhorkan » Mon Jun 22, 2009 4:53 pm

kehaar wrote:EDIT: Clearly I don't know how to put up screenshots... hmmm. Upload attachment rejects 'em... are they too big, even as jpegs?
Make a Photobucket account, and upload them there. :wink:

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Mon Jun 22, 2009 10:08 pm

Thanx, I'll try it. :D

CommanderQ
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Re: This has been bothering me for bloody ages.

Post by CommanderQ » Tue Jun 23, 2009 11:10 pm

Lotus Wolf wrote:the settings for speed power and strength have these effects. it's just a curve ball David or anyone who's made a campaign can throw at you.
So, what's the difference between power and strength anyways?

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Wed Jun 24, 2009 2:55 am

strength is attack strength: how hard you hit (kick, reverse, stab, slash, etc)

power is how much health you have, according to the wiki...

Power seems like a very imprecise setting in Lu, hard to judge or control when building characters.
Your bunnies wind up with no health or become invincible, it seems.

I've had better luck judging the right amount using "protection", (resistance to blunt attacks), but sometimes that surprises ya, too.

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Thu Jul 02, 2009 12:25 am

Woohoo, I did it! Screenshot deployed!

Anyways, here's the green rabbit with lotsa clothes on him. Maybe his green fur dampens the fire, but he does look warmer than the girl in the purple vest...

Image

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NinjaRabbits
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Re: This has been bothering me for bloody ages.

Post by NinjaRabbits » Sat Jul 11, 2009 10:53 am

Hey, what's the tint number for purple?

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Jendraz
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Re: This has been bothering me for bloody ages.

Post by Jendraz » Sat Jul 11, 2009 2:33 pm

kehaar wrote: power is how much health you have, according to the wiki...

Power seems like a very imprecise setting in Lu, hard to judge or control when building characters.
Your bunnies wind up with no health or become invincible, it seems.
Right..I found that power affected their strength as well, and would make their attacks contain more force. I didn't check this, but I suspect that strength would just increase damage dealt by attacks, while power causes the attacks to knock one father back or deal harsher damage to the actual body (such as exploding). Health is affected as well.

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Sat Jul 11, 2009 8:10 pm

NinjaRabbits wrote:Hey, what's the tint number for purple?
I don't remember exactly; you might try:
tint 0.8 0.0 1.0, or if that's too light maybe: tint 0.5 0.0 0.7

(so thats red, green and blue light, respectively; higher blue than red gets the right hand bunny, higher red than blue gets you the fuschia (sp?) of the yellow rabbit's vest.)

You get the most "pure" in painting terms leaving at 0.0 or minimizing any one of the three, you get more greying/ muddying/ more-like-natural-light colors by having something in all three columns.
So all the same (i.e 0.4 0.4 0.4)= straight grey, 0.8 0.8 0.8=much lighter grey.

So the blue-purple of the Rose character's shirt was: 0.3 0.3 0.7; her pants were: 0.2 0.2 0.5-- almost the same, but darker.

Mixing light is really weird if you really learned to mix paint...

btw EVERYTHING you put on as clothing is affected by the last tint you input: clothes, armor and the skins themselves. About made me quit my campaign 'til I figured it out; I kept loading Claire the Fox with dark blue and black tint,and then sometimes she'd load right, and I'd be all, like, WTF?!?!?
Last edited by kehaar on Sat Jul 11, 2009 8:25 pm, edited 2 times in total.

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kehaar
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Re: This has been bothering me for bloody ages.

Post by kehaar » Sat Jul 11, 2009 8:23 pm

Jendraz wrote:
kehaar wrote: power is how much health you have, according to the wiki...

Power seems like a very imprecise setting in Lu, hard to judge or control when building characters.
Your bunnies wind up with no health or become invincible, it seems.
Right..I found that power affected their strength as well, and would make their attacks contain more force. I didn't check this, but I suspect that strength would just increase damage dealt by attacks, while power causes the attacks to knock one father back or deal harsher damage to the actual body (such as exploding). Health is affected as well.
Cool.

I did a lot of tests hacking and punching bunnies and wolves with the map editor on so they couldn't fight back, and letting them attack and beat the hell out of the hero wolf or rabbit without defending to fiddle stuff.

It's pretty tricky; it looks really fake when you pick up and slug a body and and it launches out of sight over the horizon.... and sometimes the game is spotty whether it saves and loads it as you wanted. I think I de-tuned Claire (the fox, skinned onto a wolf model) to 0.8 or 0.7 strength and it still looked a little fake... but hopefully fun to play anyway. :P

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