1:How do I make .Blend into .Solid?
1. You model your model, then convert all faces to triangles
2. You generate UV mapping (shortkey U in edit mode)
3. You export the model as COLLADA 1.4. Settings:
4. You start Brainfart
:: Download Brainfart 0.3 at http://www.alice-dsl.net/wolf.mathwig/tools/brainfart/
:: Unpack it to somewhere
:: Start the archive "Brainfart.jar" that's in there - either by double-clicking it or from the terminal with the line
:: java -jar Brainfart.jar
:: ( Java6 has to be installed - get Java at http://java.com/
5. You convert your COLLADA model to a SOLID model with Brainfart.
:: The menu point is Extras -> Directly convert COLLADA to SOLID
:: The shortkey is F5
:: - First, you select your .DAE file (that's the COLLADA model you've exported from Blender)
:: - Then, you say where the .SOLID is supposed to end up and how it's called (that's the file
:: Lugaru understands as a model)
6. You make a backup of the whole folder called Data inside of the Lugaru folder (call the backup Data_ORIGINAL or whatever)
7. You copy the SOLID model to Lugaru/Data/Models
8. You replace the SOLID model you want to replace
:: So if you want Sword.solid to be replaced by your new model called Mesh.solid,
:: you delete the original Sword.solid and then rename Mesh.solid to Sword.solid
9. You try your new weapon in the game
If you want to know about texturing, watch my video tutorial. It's all explained in detail there.
You can download it at http://www.alice-dsl.net/wolf.mathwig/tools/brainfart/
and play it with VLC
2:whats the difference between .x and .solid
They're two different 3D model formats.
.x is a Microsoft standard. I started the first conversion prototype with .x. But I stopped using it because there are problems with it. Instead, I took .dae (COLLADA) because it's very well-supported by all kinds of 3D apps.
.solid is David Rosen's secret 3D model format, which I reverse-engineered about a year ago so that people can make custom models.
If you need help that's more specific, then tell me which operating system you have (Windows, OSX, Linux).
I'll answer questions on a daily basis, so please be patient.