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Hard Climber

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Re: Hard Climber

Postby kehaar » Sun Oct 25, 2009 2:12 am

rudel_ic wrote:I changed the view distance on the debug console to make that picture.


heh, brilliant. I'm still stuck on the left side, right about horizon level in your picture. :?
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Re: Hard Climber

Postby tannim » Sun Oct 25, 2009 4:08 am

So you are stuck at checkpoint two? You can take a screenshot and post it and I can possibly suggest a route.
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Re: Hard Climber

Postby tannim » Fri Jul 09, 2010 3:48 am

just bumping this up to front page as it's a fun hard map.
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Re: Hard Climber

Postby Chalky » Sat Feb 26, 2011 11:53 pm

It doesn't work. :( :( :( .
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Re: Hard Climber

Postby tannim » Sun Feb 27, 2011 3:20 am

what exactly doesn't work?

If you are trying to unzip the file, please read the description as I quote it

"NOT A ZIP FILE
THIS IS NOT A ZIP FILE. RENAME TO "climber". THIS IS NOT A ZIP FILE
NOT A ZIP FILE
Attachments
climber.zip
NOT A ZIP FILE, Rename - a hard Climbing map with no enemies."
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Re: Hard Climber

Postby kehaar » Sun Feb 27, 2011 5:34 pm

so wait, you're saying it's not a .zip file? :lol:

... I never had the skill to make it to the top...
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Re: Hard Climber

Postby Chalky » Sun Feb 27, 2011 6:09 pm

It works now :D .

I am a complete dilt when it comes to computer stuff, so my older brother got it to work for me. I'm not sure what exactly he did.

SOOOO HARD!! I'm glad its a hostile map because then when I get to pissed off I can just spawn a rabbit, beat the crap out of it and then continue on my merry way :D .
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Re: Hard Climber

Postby tannim » Mon Feb 28, 2011 2:40 am

I did want it to be a hard map : )

It IS possible to get up there without dying, it just takes some time and creative exploration. A couple of the jumps are real bitches requiring changing direction in midair. Some from a standing high jump others from whatever else works. Just getting onto the initial platform can be a pain in the patooki

Since you have debug on anyway, you can make any map hostile with a console command.
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