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Hard Climber

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Re: Hard Climber

Postby tannim » Tue Oct 20, 2009 4:08 pm

congrats on making it that far, Lotus. It's a challenge heh.
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Re: Hard Climber

Postby kehaar » Tue Oct 20, 2009 4:20 pm

Lotus Wolf wrote:I've only gotten about a fourth of the way up! XD Kehaar: Turner doesn't grab the edges because the blocks have been rotated. Only objects with ZERO rotation can be grabbed.



So it seems :lol: Holy smokes this is hard! Good work, Tannim! I got past checkpoint one and am now stuck on the left side of the tower...

(Tannim, you might like the maps: tdown, platform, balance, and descent from Ancestral Tales.

tdown can get a little frustrating, but platform is my favorite from the whole story.)
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Re: Hard Climber

Postby Lotus Wolf » Tue Oct 20, 2009 5:01 pm

I second that. just estimating, but I'd say I'm a bit less that half way up right now... Damn this is the toughest map I've ever played.
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Re: Hard Climber

Postby Eagle0600 » Wed Oct 21, 2009 1:48 am

I probably wouldn't get anywhere with this.
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Re: Hard Climber

Postby tannim » Wed Oct 21, 2009 3:04 am

the worst you could do is try :)

you can also cheat if it's really too much for you. Fly up and then, for fun, toss turner off the cliff.
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Re: Hard Climber

Postby Lotus Wolf » Wed Oct 21, 2009 3:23 am

Still not there yet... :shock:
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Re: Hard Climber

Postby tannim » Wed Oct 21, 2009 4:18 am

Which checkpoint have you gotten too? one of them is on a slope that you don't actually have to get to go on up further. An attempt at a dead end is actually possible so it's easy to miss it. I think it is checkpoint two, it could be 3 or 4
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Re: Hard Climber

Postby Lotus Wolf » Thu Oct 22, 2009 1:39 am

The checkpoint I had been at when I posted that was, I believe, the second to last one. I made it up just after posting the Mace in the weapon shop.
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Re: Hard Climber

Postby tannim » Thu Oct 22, 2009 5:07 am

you made it to the top? Congrats! Glad you liked it enough to play for so long. It can be frustrating going up so high heh. But fun to fall and bounce on walls on the way down.
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Re: Hard Climber

Postby Lotus Wolf » Thu Oct 22, 2009 2:49 pm

That's what I did. Threw turner ragdoll style just off the edge and watched him bounce and slide all the way down! :D I had a lot of fun trying to get up, it kept my attention well, and I like the little shrine-like thing at the top.
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Re: Hard Climber

Postby tannim » Thu Oct 22, 2009 4:32 pm

This map had the least amount of thought put into it but got the most response out of any of them :}
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Re: Hard Climber

Postby Lotus Wolf » Thu Oct 22, 2009 5:33 pm

Go figure.
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Re: Hard Climber

Postby rudel_ic » Sat Oct 24, 2009 1:24 pm

Heh, Freud would have a fieldday with this one:

Image

I like the map, I just can't get to the top though, tbh.

I made a map some years ago where you had to get down a chimney, I lost it though.
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Re: Hard Climber

Postby tannim » Sat Oct 24, 2009 9:28 pm

How did you do that picture?

I made a map down a huge series of chimneys too. I called it Vertical Descent. I rather liked it despite how simplistic it is ;) It's in my mini campaign.
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Re: Hard Climber

Postby rudel_ic » Sat Oct 24, 2009 11:55 pm

I changed the view distance on the debug console to make that picture.
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