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Re: Hard Climber

Posted: Sun Oct 25, 2009 2:12 am
by kehaar
rudel_ic wrote:I changed the view distance on the debug console to make that picture.
heh, brilliant. I'm still stuck on the left side, right about horizon level in your picture. :?

Re: Hard Climber

Posted: Sun Oct 25, 2009 4:08 am
by tannim
So you are stuck at checkpoint two? You can take a screenshot and post it and I can possibly suggest a route.

Re: Hard Climber

Posted: Fri Jul 09, 2010 3:48 am
by tannim
just bumping this up to front page as it's a fun hard map.

Re: Hard Climber

Posted: Sat Feb 26, 2011 11:53 pm
by Chalky
It doesn't work. :( :( :( .

Re: Hard Climber

Posted: Sun Feb 27, 2011 3:20 am
by tannim
what exactly doesn't work?

If you are trying to unzip the file, please read the description as I quote it

"NOT A ZIP FILE
THIS IS NOT A ZIP FILE. RENAME TO "climber". THIS IS NOT A ZIP FILE
NOT A ZIP FILE
Attachments
climber.zip
NOT A ZIP FILE, Rename - a hard Climbing map with no enemies."

Re: Hard Climber

Posted: Sun Feb 27, 2011 5:34 pm
by kehaar
so wait, you're saying it's not a .zip file? :lol:

... I never had the skill to make it to the top...

Re: Hard Climber

Posted: Sun Feb 27, 2011 6:09 pm
by Chalky
It works now :D .

I am a complete dilt when it comes to computer stuff, so my older brother got it to work for me. I'm not sure what exactly he did.

SOOOO HARD!! I'm glad its a hostile map because then when I get to pissed off I can just spawn a rabbit, beat the crap out of it and then continue on my merry way :D .

Re: Hard Climber

Posted: Mon Feb 28, 2011 2:40 am
by tannim
I did want it to be a hard map : )

It IS possible to get up there without dying, it just takes some time and creative exploration. A couple of the jumps are real bitches requiring changing direction in midair. Some from a standing high jump others from whatever else works. Just getting onto the initial platform can be a pain in the patooki

Since you have debug on anyway, you can make any map hostile with a console command.