Lugaru Compiler
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Lugaru Compiler
What Language/Compiler was used to create Lugaru?
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Re: Lugaru Compiler
It's written in C++, going by code we've seen posted on the blog.
http://blog.wolfire.com/2009/08/morale- ... -the-hood/
For Linux and Windows, SDL is the basic interface for drawing stuff on the screen and likely for gathering input as well. Dunno about the Apple builds, probably SDL.
http://www.libsdl.org/
Music is realized via fmod. Spatial audio sample playback is probably handled by SDL.
http://www.fmod.org/
The compiler varies from platform to platform, as it usually does.
Maybe David can give us more insight on this topic, along with icculus.
http://blog.wolfire.com/2009/08/morale- ... -the-hood/
For Linux and Windows, SDL is the basic interface for drawing stuff on the screen and likely for gathering input as well. Dunno about the Apple builds, probably SDL.
http://www.libsdl.org/
Music is realized via fmod. Spatial audio sample playback is probably handled by SDL.
http://www.fmod.org/
The compiler varies from platform to platform, as it usually does.
Maybe David can give us more insight on this topic, along with icculus.
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- Location: Mac universe
- Contact:
Re: Lugaru Compiler
The old Mac version probably was made with either MPW or CodeWarrior, the Windows build probably uses Visual Studio, and the Linux port uses gcc.
Note that this is my guess and may not be right.
And based on the fact that the universal binary links against the C++ library, I'm going to say it was written in C++.
Note that this is my guess and may not be right.
And based on the fact that the universal binary links against the C++ library, I'm going to say it was written in C++.