Best times and strategies

The place to discuss all things Lugaru.
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Usagi
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Best times and strategies

Post by Usagi » Wed Jun 08, 2005 12:40 am

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:06 pm, edited 1 time in total.

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Crill3
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Post by Crill3 » Wed Jun 08, 2005 7:04 am

Me has not got the time to write that!

Albab
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Post by Albab » Wed Jun 08, 2005 8:41 pm

I'll post my thing tomorrow.
How do you get such a high score on that other floating blocks one, with the blue rocks in the frozen wastes? I can only get 859 on it.

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Post by julz » Wed Jun 08, 2005 8:49 pm

how can you possibly get 8 SECONDS!?!

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Post by julz » Wed Jun 08, 2005 9:58 pm

My highscores don't show up...

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ridestowe
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Post by ridestowe » Thu Jun 09, 2005 6:46 am

julz wrote:My highscores don't show up...
if you're using cheats they don't show up :P

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Usagi
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Post by Usagi » Thu Jun 09, 2005 7:54 am

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:07 pm, edited 1 time in total.

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Usagi
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Post by Usagi » Thu Jun 09, 2005 8:08 am

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:07 pm, edited 1 time in total.

zip
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Post by zip » Thu Jun 09, 2005 12:28 pm

http://zip.avara.net/wolfire/lugaru_scoring_guide.txt
More or less correct, hasn't been updated in a long time though.
Solid Hits chain into combos if you do them in quick sucession without getting hit yourself, that is how you get the big points.

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Usagi
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Post by Usagi » Thu Jun 09, 2005 10:41 pm

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:09 pm, edited 1 time in total.

zip
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Post by zip » Fri Jun 10, 2005 12:11 am

Thats not a bug.. the "Score:" during the game shows your total accumulated score during your play time, and the level cleared screen shows how much you got in the current level.

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Usagi
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Scoring suggestions

Post by Usagi » Fri Jun 10, 2005 12:29 pm

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:09 pm, edited 1 time in total.

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New Level 6 strategy

Post by Guest » Fri Jun 10, 2005 12:53 pm

A new personal best time for Level 6 - 7 Bunny Frozen Blocks:
Image

Strategy:
- Run down the hill keeping parallel to the blocks on your left. When you get to the far corner turn left. Wait for the green bunny to turn the corner, run up behind and Cannon Leg him into the red bunny. Nice Aim! Touch of Death!
- Kick both bodies into the open space between the three blocks ahead. Crouch behind a body, keeping the outside block on your right, looking ahead to the corner. The blue bunny arrives soon; drop kick a body into him. Nice Aim!
- Kick a body down the path on your left between the blocks (towards the center of the 8 blocks). The other 4 bunnies will be arriving soon. DK bodies into them, being prepared to do it several times quickly. Luckily slo mo after kills gives you some time to prepare.

If you miss one of your CLs or DKs, rabbit run around the blocks or jump up and leap over them until you lose your pursuers, then go back to a convenient body and start over. You won't get a great time, but you will survive.

Be aware:
- Bunnies will walk past dead bodies without noticing 'em, unless you are close by: then they will scurry around like ants looking for the killer (you) .
- CLing or DKing a body into a block may alert any bunnies close to it; they'll come over the top after you.

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Usagi
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Oops

Post by Usagi » Fri Jun 10, 2005 12:54 pm

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:10 pm, edited 1 time in total.

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Post by Guest » Sat Jun 25, 2005 10:19 pm

since i only have the demo

Image

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