Lugaru Model Redesign

The place to discuss all things Lugaru.
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Flamespike
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Re: Lugaru Model Redesign

Post by Flamespike » Sat Feb 27, 2010 4:01 pm

What i'm saying is that i could make a basic sphere with over 800k verticies lines etc. but it would take all of two seconds. but yes, youre right.

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Armored Wolf
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Re: Lugaru Model Redesign

Post by Armored Wolf » Sat Feb 27, 2010 9:10 pm

Oy! How did I miss all this?!

Ima gonna replace my robbit model with this the instance it is released to an internet connection near me.

:D

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Lotus Wolf
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Re: Lugaru Model Redesign

Post by Lotus Wolf » Mon Mar 15, 2010 2:25 pm

Looks good Jo, keep it up. Internets still out but I think I'll be able to check in more often now.

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h2ostra
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Re: Lugaru Model Redesign

Post by h2ostra » Mon Mar 15, 2010 6:11 pm

This is so heroic. I am eagerly awaiting the results.

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Jendraz
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Re: Lugaru Model Redesign

Post by Jendraz » Sat Mar 20, 2010 1:11 pm

Amazing :D Can't wait to see it finished.

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Johannes
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Re: Lugaru Model Redesign

Post by Johannes » Sat Mar 20, 2010 3:32 pm

This is not a full update, just a quick one so you guys know i'm still working on this.

Basically before I model much further i'm attempting to rig the model you've seen in my previous post, so that it works with the default skeleton.

As you can see, the default skeleton doesn't match up perfectly with my proportions:
Image
The lines I drew match the skeleton exactly, so you can tell that it's not even mirrored properly.

Rudel_ic has said that it should be possible to modify the default skeleton/ragdoll to match my model exactly, though that will probably take some time.

In the meantime i'm just going to keep experimenting with the existing skeleton.

Initial tests have been somewhat odd:
Image
Though really I'm certain I made a mistake while rigging it that one :lol:

Anyways, progress is being made!

Flex
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Re: Lugaru Model Redesign

Post by Flex » Sat Mar 20, 2010 3:53 pm

heh, resembles a bit half-life by the way the animations screw up if you mess with the skeleton, best way to deal with that is to make the model fit the skeleton

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Armored Wolf
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Re: Lugaru Model Redesign

Post by Armored Wolf » Sat Mar 20, 2010 4:18 pm

Hooray, progress. I thought this looked a little dead.

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Stromboli
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Re: Lugaru Model Redesign

Post by Stromboli » Sat Mar 20, 2010 10:46 pm

Wait, how are you working with the skeleton? Is the armature in blender or what?

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Johannes
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Re: Lugaru Model Redesign

Post by Johannes » Sun Mar 21, 2010 4:07 am

Stromboli wrote:Wait, how are you working with the skeleton? Is the armature in blender or what?
The skeleton is the default bunny skeleton from Lugaru, imported from the file found at Data/Skeleton/Basic Figure (no file ending, just a text file)

For more info on how to do this see this thread.

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rudel_ic
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Re: Lugaru Model Redesign

Post by rudel_ic » Sun Mar 21, 2010 5:33 am

I've re-rigged the thing just now to check whether something's wrong with the exporters. Seems you just mixed stuff up. Did you forget to rename the _merge skeleton?

Image

(Also PM)

Edit: For anyone who's interested, this is a month-old model jo sent me; it seems to be sorta functional.

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rudel_ic
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Re: Lugaru Model Redesign

Post by rudel_ic » Sun Mar 21, 2010 6:18 am

Flex wrote:heh, resembles a bit half-life by the way the animations screw up if you mess with the skeleton, best way to deal with that is to make the model fit the skeleton
The model doesn't have to fit the skeleton, and the animations still work as long as it's sort of similar in proportions, which is the case here. There's just details that are off (armpits, for example).

Edit: And the ass gets sort of big if he's crouching.

ilkondom
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Re: Lugaru Model Redesign

Post by ilkondom » Sun Mar 21, 2010 12:43 pm

Can you post that skeleton please?

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rudel_ic
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Re: Lugaru Model Redesign

Post by rudel_ic » Sun Mar 21, 2010 2:00 pm

The skeleton without the model isn't worth anything, but sure, I can do that. If you have the model .blend the skeleton was merged from, you can apply the skeleton in Blender (select the model in Object Mode, then import the skeleton — but delete the model's vertex groups s0-s14 beforehand, or the names aren't right).

For posting the model, I'd have to get an okay from joshadow. It's old and stuff, so he probably doesn't want it posted.

Edit: The model was from 2009-02-28 or something like that. I don't have anything more recent.

Edit: Don't download this if you don't have joshadow's WIP model this is based on. It'll probably just break your Lugaru installation. You need the matching Body.solid.

=Download removed=

ilkondom
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Re: Lugaru Model Redesign

Post by ilkondom » Sun Mar 21, 2010 3:17 pm

Thanks but dont look like that in your GIF it looks verry shitty.Why ? it seems almost perfect in that pic ?

Ahem right i get why.

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