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The Ghost Rabbit

Posted: Sat Feb 20, 2010 7:08 pm
by Aspen
Disclaimer: I could not find anything on this subject on the Lugaru Wiki.

Does anyone know a way to bring the invincible ghost rabbit from the tutorial into a main campaign? I am working on a campaign and I am hoping to be able to use the ghost rabbit as a... friendly character. However, I have not been able to figure it out.

I am sad that I was unable to figure it out myself, as I wanted it to be an original surprise. :(

Re: The Ghost Rabbit

Posted: Sat Feb 20, 2010 8:09 pm
by Lotus Wolf
I don't think it's possible, but if it is, I wanna know. Any ideas Jeff, David, John?

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 8:42 am
by kehaar
Awesome! I hope it works! Let me know if you have trouble with dialogues... it's been known to be frustrating. :(

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 10:01 am
by Freshbite
Isn't that ghost just a regular bunny model with opacity set to like 30%?

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 12:46 pm
by ilkondom
If it isn't just do him proportion 1 1 1 0

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 1:52 pm
by Lotus Wolf
Opacity isn't a command, and the proportion thing looks odd.

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 2:01 pm
by Freshbite
I know they don't use "opacity" as a term for it, I've just been photoshoping alot lately.
Perhaps the right word should be transparency.

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 2:22 pm
by Lotus Wolf
I tried that too, there's no command for transparency/opacity

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 2:48 pm
by Freshbite
Then I guess it's a seperate model for it.
If you can't find a transparent model, see if you can lower the transparency percentage of an existing bunny in a 3D-modeling program.

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 5:00 pm
by Aspen
Freshbite wrote:Then I guess it's a seperate model for it.
If you can't find a transparent model, see if you can lower the transparency percentage of an existing bunny in a 3D-modeling program.
The rabbit is also invincible. As established in an older topic, invincibility seems to be as an yet undiscovered feature.

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 8:10 pm
by Lotus Wolf
The 3D modeling thing won't work either, believe me, I'd know.

Re: The Ghost Rabbit

Posted: Sun Feb 21, 2010 9:28 pm
by kehaar
What happens when you make a skin that is part nothing? Do you wind up with a "rabbot" looking white model?

If the "ghost rabbit" doesn't work, you might try tinting the whole rabbit an unusual color by typing "clothes lonsleeve" [note the spelling: longsleeve without the "g"] followed by the RGB color numbers
like you were putting a longsleeve shirt on him.

A pale blue color might work for ghostliness, although the "smoke" rabbit would be very cool.

Re: The Ghost Rabbit

Posted: Mon Feb 22, 2010 12:23 pm
by Freshbite
Has anyone tried to get an answer from the developers themselves? :P

Re: The Ghost Rabbit

Posted: Mon Feb 22, 2010 4:11 pm
by Aspen
kehaar wrote:What happens when you make a skin that is part nothing? Do you wind up with a "rabbot" looking white model?

If the "ghost rabbit" doesn't work, you might try tinting the whole rabbit an unusual color by typing "clothes lonsleeve" [note the spelling: longsleeve without the "g"] followed by the RGB color numbers
like you were putting a longsleeve shirt on him.

A pale blue color might work for ghostliness, although the "smoke" rabbit would be very cool.
Let me elaborate on something. I am not trying to create a ghost skin, I am trying to get the invincible rabbit from the tutorial into the campaign. The reason I called it "Ghost Rabbit" is because the rabbit fades in and out and parts of it are always invisible. If you have any ways to do this, please help me out.

Not that I wouldn't mind a ghost skin, that's just not what I am looking for.

Re: The Ghost Rabbit

Posted: Mon Feb 22, 2010 4:50 pm
by kehaar
Aspen wrote: Let me elaborate on something. I am not trying to create a ghost skin, I am trying to get the invincible rabbit from the tutorial into the campaign. The reason I called it "Ghost Rabbit" is because the rabbit fades in and out and parts of it are always invisible. If you have any ways to do this, please help me out.

Not that I wouldn't mind a ghost skin, that's just not what I am looking for.
Ah... hmm, so you did say. Sorry 'bout that. And I agree, he is a really awesome bit of animation. Totally beyond my skills to extract him from the Tutorial code, but if someone could figure it out it would be sweet.

Come to think of it, lots of stuff about that tutorial is very specific-- his attacks are limited to what the tutorial designates for it's different parts, he turns red to indicate timing stuff, etc. Pretty neat.