Lugaru Animation Import / Export scripts for Blender
Posted: Sun Apr 18, 2010 7:16 am
I just finished reverse-engineering the Lugaru animation format and writing tools for altering them with Blender.
You can get the scripts in a ZIP archive right here: viewtopic.php?f=7&t=5620&p=232622#p232622
(Used to be http://www.alice-dsl.net/wolf.mathwig/tools/py/ -- not anymore though)
Edit: Also attached it to this post. Seems like my ISP just went belly-up or something. If you also need the skeleton stuff because my site is borked, post and I'll attach it.
Get Blender here: http://blender.org
(get Blender 2.49, the scripts don't work with the 2.5 alphas!)
Make sure you've got Python installed; hints on this:
http://wiki.blender.org/index.php/Doc:M ... thon/Setup
You need the skeleton modding tools from my site as well, the animations are always based upon imported skeletons.
Documentation follows.
General notes
You can access the tools from the main menu, they're in the Import / Export submenus.
The orientation of stuff follows OpenGL standard, even inside Blender. So you might perceive things as being upside-down. To change that, press CTRL-NUM7 to adjust your viewpoint.
LMB means "Left Mouse Button"; RMB means "Right Mouse Button", MMB means "Middle Mouse Button".
Blender's shortkeys are focus-sensitive.
The 3D viewport doesn't immediately update upon import; just scroll with your mousewheel for zooming a step or two.
You can restrict a lot of 3D operations to axes and snap stuff to grids, there's a difference between local and global space operations etc. For more on that and a lot of nifty features that are beyond the scope of this post, please check out the documentation at http://blender.org and the material in the Blender help menu.
If you have any questions at all, post in this thread here, PM me, e-mail me or friend me on Facebook. Details are on the bottom of the site mentioned above. Just be patient waiting for responses, I'm not hovering over the internet 24/7.
What we'll look at
Importing an animation into Blender
Changing, adding, deleting keyframes of the animation
Working with the Weapon Orientation Mesh
Exporting an animation
You can get the scripts in a ZIP archive right here: viewtopic.php?f=7&t=5620&p=232622#p232622
(Used to be http://www.alice-dsl.net/wolf.mathwig/tools/py/ -- not anymore though)
Edit: Also attached it to this post. Seems like my ISP just went belly-up or something. If you also need the skeleton stuff because my site is borked, post and I'll attach it.
Get Blender here: http://blender.org
(get Blender 2.49, the scripts don't work with the 2.5 alphas!)
Make sure you've got Python installed; hints on this:
http://wiki.blender.org/index.php/Doc:M ... thon/Setup
You need the skeleton modding tools from my site as well, the animations are always based upon imported skeletons.
Documentation follows.
General notes
You can access the tools from the main menu, they're in the Import / Export submenus.
The orientation of stuff follows OpenGL standard, even inside Blender. So you might perceive things as being upside-down. To change that, press CTRL-NUM7 to adjust your viewpoint.
LMB means "Left Mouse Button"; RMB means "Right Mouse Button", MMB means "Middle Mouse Button".
Blender's shortkeys are focus-sensitive.
The 3D viewport doesn't immediately update upon import; just scroll with your mousewheel for zooming a step or two.
You can restrict a lot of 3D operations to axes and snap stuff to grids, there's a difference between local and global space operations etc. For more on that and a lot of nifty features that are beyond the scope of this post, please check out the documentation at http://blender.org and the material in the Blender help menu.
If you have any questions at all, post in this thread here, PM me, e-mail me or friend me on Facebook. Details are on the bottom of the site mentioned above. Just be patient waiting for responses, I'm not hovering over the internet 24/7.
What we'll look at
Importing an animation into Blender
Changing, adding, deleting keyframes of the animation
Working with the Weapon Orientation Mesh
Exporting an animation